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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::OperationMoveData

GameCore::AI::BehaviorTree::OperationMoveData — structure, size 128 bytes (0x80).

Linux offset Member Type
0x0 MovePosition AI::BehaviorTree::SharedData<const int>
0x10 NearestUnit AI::BehaviorTree::SharedData<const int>
0x20 IgnoreNewRecruits AI::BehaviorTree::SharedData<const bool>
0x30 InterUnitDistance AI::BehaviorTree::SharedData<const int>
0x40 LeaderUnitTag AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x50 AlwaysRunning AI::BehaviorTree::SharedData<const bool>
0x60 CanExplore AI::BehaviorTree::SharedData<const bool>
0x70 GoodPosition bool
0x74 RequestId int
0x78 VerifyRequestId int
0x7c LeaderAiType UnitAITypes