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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::OperationMoveData
GameCore::AI::BehaviorTree::OperationMoveData — structure, size 128 bytes (0x80).
| Linux offset |
Member |
Type |
0x0 |
MovePosition |
AI::BehaviorTree::SharedData<const int> |
0x10 |
NearestUnit |
AI::BehaviorTree::SharedData<const int> |
0x20 |
IgnoreNewRecruits |
AI::BehaviorTree::SharedData<const bool> |
0x30 |
InterUnitDistance |
AI::BehaviorTree::SharedData<const int> |
0x40 |
LeaderUnitTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x50 |
AlwaysRunning |
AI::BehaviorTree::SharedData<const bool> |
0x60 |
CanExplore |
AI::BehaviorTree::SharedData<const bool> |
0x70 |
GoodPosition |
bool |
0x74 |
RequestId |
int |
0x78 |
VerifyRequestId |
int |
0x7c |
LeaderAiType |
UnitAITypes |