Home › Class layouts › AI › AI::BehaviorTree::OperationProtectUnitsData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::OperationProtectUnitsData
GameCore::AI::BehaviorTree::OperationProtectUnitsData — structure, size 40 bytes (0x28).
| Linux offset |
Member |
Type |
0x0 |
ProtectPercent |
AI::BehaviorTree::SharedData<const int> |
0x10 |
ProtectOutsideRange |
AI::BehaviorTree::SharedData<const int> |
0x20 |
EndangeredUnits |
bool |