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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::ReservePlotData
GameCore::AI::BehaviorTree::ReservePlotData — structure, size 72 bytes (0x48).
| Linux offset |
Member |
Type |
0x0 |
PlotToCheck |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x10 |
ActualCity |
AI::BehaviorTree::SharedData<const int> |
0x20 |
ReservationValue |
AI::BehaviorTree::SharedData<const int> |
0x30 |
ReservationTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x40 |
CityId |
IDType |
0x44 |
ReservedLoc |
int |