0x0 |
m_id |
Player::CityID |
0x8 |
m_location |
PlotCoord |
0x10 |
m_region |
IDType |
0x14 |
m_isOriginalCapital |
bool |
0x15 |
m_isCapital |
bool |
0x16 |
m_isOccupied |
bool |
0x18 |
m_turnsSinceObservation |
int |
0x1c |
m_population |
int |
0x20 |
m_currentLoyalty |
FixedPoint |
0x24 |
m_loyaltyChangePerTurn |
FixedPoint |
0x28 |
m_nextCivIdentity |
PlayerTypes |
0x2c |
m_cityReligion |
ReligionTypes |
0x30 |
m_expectedYield |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
0x48 |
m_cityDefenses |
Types::Vector<GameCore::AI::DistrictDefenses, Types::LinearAlloc::Default<1, 0> > |
0x60 |
m_cityDistricts |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
0x78 |
m_hasBuildings |
Types::Vector<bool, Types::LinearAlloc::Default<1, 0> > |
0x90 |
m_buildingsInProgress |
Types::Vector<bool, Types::LinearAlloc::Default<1, 0> > |
0xa8 |
m_greatWorksInCity |
Types::Vector<GameCore::GreatWorkListIndex, Types::LinearAlloc::Default<1, 0> > |
0xc0 |
m_ownedResources |
ResourceIndexList<int> |