Home › Class layouts › AI › AI::CivicAnalysis
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::CivicAnalysis
GameCore::AI::CivicAnalysis — class, size 80 bytes (0x50).
| Linux offset |
Member |
Type |
0x0 |
m_player |
const GameCore::Player::Instance* |
0x8 |
m_civic |
CivicTypes |
0xc |
m_isOwned |
bool |
0xd |
m_isFavored |
bool |
0xe |
m_hasBoost |
bool |
0xf |
m_isRepeatable |
bool |
0x10 |
m_soloValue |
FixedPoint |
0x14 |
m_fullValue |
FixedPoint |
0x18 |
m_turnsToUnlock |
int |
0x1c |
m_nextCivicNeeded |
CivicTypes |
0x20 |
m_unlockedGovts |
Types::Vector<GameCore::GovernmentTypes, Types::LinearAlloc::Default<1, 0> > |
0x38 |
m_unlockedPolicies |
Types::Vector<GameCore::PolicyTypes, Types::LinearAlloc::Default<1, 0> > |