0x0 |
_vptr$Contract |
fn(...)** |
0x8 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Control::Contract> |
0xa0 |
m_contractType |
AI::Control::ContractType |
0xa8 |
m_status |
FAutoVariable<GameCore::AI::Control::Contract::ContractProgress, GameCore::AI::Control::Contract> |
0xc0 |
m_priority |
FAutoVariable<int, GameCore::AI::Control::Contract> |
0xd8 |
m_timeLimit |
FAutoVariable<int, GameCore::AI::Control::Contract> |
0xf0 |
m_timeEstimate |
FAutoVariable<int, GameCore::AI::Control::Contract> |
0x108 |
m_id |
FAutoVariable<unsigned int, GameCore::AI::Control::Contract> |
0x120 |
m_owner |
FAutoVariable<unsigned int, GameCore::AI::Control::Contract> |
0x138 |
m_player |
FAutoVariable<GameCore::PlayerTypes, GameCore::AI::Control::Contract> |
0x150 |
m_extraPresentValue |
FAutoVariable<FixedPointT<8>, GameCore::AI::Control::Contract> |
0x168 |
m_numHandles |
int |