0x0 |
m_isInitialized |
bool |
0x8 |
m_costs |
eastl::vector<std::__1::function<FixedPointT<8> (const GameCore::Player::Instance &, const GameCore::Player::Instance &, const GameCore::AI::Diplomatic *)>, eastl::allocator> |
0x28 |
m_desirabilities |
eastl::vector<std::__1::function<FixedPointT<8> (const GameCore::Player::Instance &, const GameCore::Player::Instance &, const GameCore::AI::Diplomatic *)>, eastl::allocator> |
0x48 |
m_isReadies |
eastl::vector<std::__1::function<bool (const GameCore::Player::Instance &, const GameCore::Player::Instance &, bool)>, eastl::allocator> |
0x68 |
m_prepareActions |
eastl::vector<std::__1::function<void (GameCore::Player::Instance &, const GameCore::Player::Instance &)>, eastl::allocator> |
0x88 |
m_takeActions |
eastl::vector<std::__1::function<void (GameCore::Player::Instance &, const GameCore::Player::Instance &)>, eastl::allocator> |
0xa8 |
m_dealEvaluatorActions |
eastl::vector<std::__1::function<FixedPointT<8> (const GameCore::Player::Instance &, const GameCore::Player::Instance &, int &, unsigned int &, GameCore::AI::DealDirection)>, eastl::allocator> |
0xc8 |
m_reevaluateForDeals |
eastl::vector<bool, eastl::allocator> |