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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::DiplomaticState
GameCore::AI::DiplomaticState — class, size 200 bytes (0xc8).
| Linux offset |
Member |
Type |
0x0 |
m_opponent |
PlayerTypes |
0x8 |
m_stateName |
Basic |
0x10 |
m_stateIndex |
int |
0x14 |
m_diplomaticBonus |
FixedPoint |
0x18 |
m_isActive |
bool |
0x19 |
m_isUpdating |
bool |
0x1a |
m_hasChangedState |
bool |
0x20 |
m_allowedActions |
ActionList |
0x40 |
m_responseActions |
ActionList |
0x60 |
m_desiredActions |
ActionList |
0x80 |
m_transitions |
eastl::vector<GameCore::AI::DiplomaticTransition, eastl::allocator> |
0xa0 |
m_triggers |
eastl::vector<GameCore::AI::TriggeredTransition, eastl::allocator> |
0xc0 |
m_owner |
PlayerTypes |