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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::DiplomaticTransition
GameCore::AI::DiplomaticTransition — class, size 200 bytes (0xc8).
| Linux offset |
Member |
Type |
0x0 |
m_playerDiplomacy |
const GameCore::AI::Diplomatic* |
0x8 |
m_opponentPlayer |
PlayerTypes |
0xc |
m_currentScore |
FixedPoint |
0x10 |
m_transitionIndex |
int |
0x18 |
m_nextState |
Basic |
0x20 |
m_nextStateIndex |
int |
0x24 |
m_hasRequiredMin |
bool |
0x28 |
m_requiredMin |
int |
0x2c |
m_hasRequiredMax |
bool |
0x30 |
m_requiredMax |
int |
0x34 |
m_hasAllowedMin |
bool |
0x38 |
m_allowedMin |
int |
0x3c |
m_hasAllowedMax |
bool |
0x40 |
m_allowedMax |
int |
0x44 |
m_mustTransition |
bool |
0x48 |
m_transitionScore |
FixedPoint |
0x4c |
m_throttleTurns |
int |
0x50 |
m_conditionHash |
uint32 |
0x54 |
m_transitionHash |
uint32 |
0x58 |
m_condition |
const ConditionFunction* |
0x60 |
m_transition |
const TransitionFunction* |
0x68 |
m_transitionActions |
ActionList |
0x88 |
m_actionsGained |
ActionList |
0xa8 |
m_actionsLost |
ActionList |