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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::TechTreeAnalysis
GameCore::AI::TechTreeAnalysis — class, size 80 bytes (0x50).
| Linux offset |
Member |
Type |
0x0 |
m_tech |
TechTypes |
0x4 |
m_nextTech |
TechTypes |
0x8 |
m_player |
const GameCore::Player::Instance* |
0x10 |
m_value |
FixedPoint |
0x14 |
m_fullValue |
FixedPoint |
0x18 |
m_hasTech |
bool |
0x19 |
m_hasBoost |
bool |
0x1a |
m_isLeaf |
bool |
0x1b |
m_isRepeatable |
bool |
0x1c |
m_turnsToResearch |
int |
0x20 |
m_units |
Types::Vector<GameCore::UnitTypes, Types::LinearAlloc::Default<1, 0> > |
0x38 |
m_buildings |
Types::Vector<GameCore::BuildingTypes, Types::LinearAlloc::Default<1, 0> > |