Home › Class layouts › AiCityBuild › AiCityBuild::Reflection::Variants1

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AiCityBuild::Reflection::Variants1

GameCore::AiCityBuild::Reflection::Variants1 — structure, size 176 bytes (0xb0).

Linux offset Member Type
0x0 CityID uint
0x8 BuildUnitHashes Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> >
0x20 BuilderStartingIndices Types::Vector<int, Types::LinearAlloc::Default<1, 0> >
0x38 BestImprovementSpots Types::Vector<int, Types::LinearAlloc::Default<1, 0> >
0x50 BestImprovementHashes Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> >
0x68 BestImprovementScores Types::Vector<int, Types::LinearAlloc::Default<1, 0> >
0x80 BuildRecommendationHashes Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> >
0x98 BuildRecommendationScores Types::Vector<int, Types::LinearAlloc::Default<1, 0> >