0x0 |
m_iProductionYield |
int |
0x4 |
m_uiCurrentProductionTypeHash |
uint32 |
0x8 |
m_uiPreviousProductionTypeHash |
uint32 |
0xc |
m_uiCurrentProductionTypeModifier |
uint |
0x10 |
m_eCurrentProductionBuilding |
BuildingTypes |
0x14 |
m_eCurrentProductionDistrict |
DistrictTypes |
0x18 |
m_eCurrentProductionUnit |
UnitTypes |
0x1c |
m_eCurrentProductionProject |
ProjectTypes |
0x20 |
m_iCurrentProductionTurnsLeft |
int |
0x24 |
m_iCurrentProductionPercentComplete |
int |
0x28 |
m_kVariants |
CityBuildQueue::Reflection::Variants1 |
0x30 |
m_aiConstructionLoc |
ConstructionLocationArray |
0x48 |
m_aiUnitProgress |
ProductionProgressArray |
0x60 |
m_aiBuildingProgress |
ProductionProgressArray |
0x78 |
m_aiDistrictProgress |
ProductionProgressArray |
0x90 |
m_aiProjectProgress |
ProductionProgressArray |
0xa8 |
m_aiUnitCost |
ProductionCostArray |
0xc0 |
m_aiUnitCorpsCost |
ProductionCostArray |
0xd8 |
m_aiUnitArmyCost |
ProductionCostArray |
0xf0 |
m_aiUnitResourceCost |
ProductionCostArray |
0x108 |
m_aiUnitCorpsResourceCost |
ProductionCostArray |
0x120 |
m_aiUnitArmyResourceCost |
ProductionCostArray |
0x138 |
m_aiBuildingCost |
ProductionCostArray |
0x150 |
m_aiDistrictCost |
ProductionCostArray |
0x168 |
m_aiProjectCost |
ProductionCostArray |
0x180 |
m_kQueue |
BuildQueueType |