Home › Class layouts › Cache › Cache::Lua::IGameFalloutManager
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Cache::Lua::IGameFalloutManager
GameCore::Cache::Lua::IGameFalloutManager — class, size 8 bytes (0x8).
Bases: Lua::ScopedVirtualInstance<GameCore::Cache::Lua::IGameFalloutManager, GameCore::Cache::Game::Fallout::Manager> at 0x0
| Linux offset |
Member |
Type |
0x0 |
_vptr$IGameFalloutManager |
fn(...)** |