Home › Class layouts › Cache › Cache::Lua::IMapPlotUnitList
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Cache::Lua::IMapPlotUnitList
GameCore::Cache::Lua::IMapPlotUnitList — class, size 8 bytes (0x8).
Bases: Lua::ScopedVirtualInstance<GameCore::Cache::Lua::IMapPlotUnitList, GameCore::Map::ComponentIDFixedVector> at 0x0
| Linux offset |
Member |
Type |
0x0 |
_vptr$IMapPlotUnitList |
fn(...)** |