0x1e8 |
m_pCity |
ParentPtr<GameCore::City::Instance> |
|
0x1f0 |
m_eYield |
YieldTypes |
|
0x1f4 |
m_xProductionOverflow |
FixedPoint |
|
0x1f8 |
m_xProductionSalvage |
FixedPoint |
|
0x200 |
m_abFeaturesValidWonders |
Types::Vector<bool, Types::LinearAlloc::Default<1, 0> > |
|
0x218 |
m_axBuildingProgress |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
reads: CityBuildQueue:AddProgress, CityBuildQueue:CreateBuilding, CityBuildQueue:CreateIncompleteBuilding, CityBuildQueue:HasBuildingProductionProgress (+2 more) |
0x230 |
m_axUnitProgress |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
reads: CityBuildQueue:AddProgress, CityBuildQueue:CreateBuilding, CityBuildQueue:CreateIncompleteBuilding, CityBuildQueue:RemoveBuilding (+1 more) |
0x248 |
m_axDistrictProgress |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
reads: CityBuildQueue:CreateDistrict, CityBuildQueue:CreateIncompleteDistrict, CityBuildQueue:HasDistrictProductionProgress, CityBuildQueue:RemoveDistrict |
0x260 |
m_axProjectProgress |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
reads: CityBuildQueue:AddProgress, CityBuildQueue:CreateBuilding, CityBuildQueue:CreateIncompleteBuilding, CityBuildQueue:RemoveBuilding (+1 more) |
0x278 |
m_aiZoningPlot |
PlotIndexVector |
reads: CityBuildQueue:CheckActiveProduction, CityBuildQueue:CreateDistrict, CityBuildQueue:CreateIncompleteDistrict, CityBuildQueue:HasBeenPlaced (+2 more) |
0x290 |
m_aiConstructionPlot |
PlotIndexVector |
reads: CityBuildQueue:AddProgress, CityBuildQueue:HasBuildingBeenPlaced |
0x2a8 |
m_axBuildingProductionMultiplier |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
|
0x2c0 |
m_axUnitProductionMultiplier |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
|
0x2d8 |
m_axDistrictProductionMultiplier |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
|
0x2f0 |
m_axProjectProductionMultiplier |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
|
0x308 |
m_xWonderProductionMultiplier |
FixedPoint |
|
0x30c |
m_xRiverWonderProductionMultiplier |
FixedPoint |
|
0x310 |
m_xRiverDistrictProductionMultiplier |
FixedPoint |
|
0x314 |
m_xBuildingProductionModifier |
FixedPoint |
|
0x318 |
m_xBuildingNonWonderProductionModifier |
FixedPoint |
|
0x31c |
m_xCityUnitProductionModifier |
FixedPoint |
|
0x320 |
m_xDistrictProductionModifier |
FixedPoint |
|
0x324 |
m_xAdjacentCityRiverBuildingProductionMultiplier |
FixedPoint |
|
0x328 |
m_xAdjacentCityRiverDistrictProductionMultiplier |
FixedPoint |
|
0x330 |
m_axDistrictAdjacentNaturalWonderProductionModifier |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
|
0x348 |
m_axWonderAdjacentNaturalWonderProductionModifier |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
|
0x360 |
m_aiExtraUnitCopy |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
|
0x378 |
m_aFeatureOverrides |
FeatureOverrideList |
reads: CityBuildQueue:CreateDistrict, CityBuildQueue:CreateIncompleteDistrict |
0x390 |
m_axCorpsArmyDiscount |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
reads: CityBuildQueue:FinishProgress |
0x3a8 |
m_uiPreviousProductionTypeHash |
uint |
|
0x3ac |
m_bRequiresFrontCheck |
bool |
|
0x3ad |
m_bIgnoreStrategicResourceRequirements |
bool |
|
0x3b0 |
m_xStrategicResourceRequirementModifier |
FixedPoint |
|
0x3b8 |
m_aDistrictBuildingProductionModifiers |
DistrictBuildingProductionModifierList |
|