0x0 |
m_pCity |
ParentPtr<GameCore::City::Instance> |
|
0x8 |
m_aiWorkingPlot |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
|
0x20 |
m_aiForcedWorkingPlot |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
|
0x38 |
m_favoredYields |
Types::Vector<bool, Types::LinearAlloc::Default<1, 0> > |
reads: CityCitizens:IsYieldFavored, CityCitizens:SetDisfavoredYield, CityCitizens:SetFavoredYield |
0x50 |
m_disfavoredYields |
Types::Vector<bool, Types::LinearAlloc::Default<1, 0> > |
reads: CityCitizens:IsYieldDisfavored, CityCitizens:SetDisfavoredYield, CityCitizens:SetFavoredYield |
0x68 |
m_iNumUnassignedCitizens |
int |
|
0x6c |
m_iNumCitizensWorkingPlots |
int |
|
0x70 |
m_forceUpdatePlotAppeal |
bool |
|