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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Emergency::Reflection::DynamicData1
GameCore::Emergency::Reflection::DynamicData1 — structure, size 104 bytes (0x68).
| Linux offset |
Member |
Type |
0x0 |
m_eMembers |
Types::Vector<GameCore::PlayerTypes, Types::LinearAlloc::Default<1, 0> > |
0x18 |
m_sGoalNames |
Types::Vector<String::BasicT<String::BasicStringAlloc, ASCII>, Types::LinearAlloc::Default<1, 0> > |
0x30 |
m_sTargetGoalNames |
Types::Vector<String::BasicT<String::BasicStringAlloc, ASCII>, Types::LinearAlloc::Default<1, 0> > |
0x48 |
m_eCaresAbout |
Types::Vector<GameCore::PlayerTypes, Types::LinearAlloc::Default<1, 0> > |
0x60 |
m_bStarted |
bool |