Home › Class layouts › Events › Events::EventData1
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Events::EventData1
GameCore::Events::EventData1 — structure, size 112 bytes (0x70).
Bases: Events::EventData at 0x0
| Linux offset |
Member |
Type |
0x4 |
hSubType |
uint |
0x8 |
kUnit1 |
Player::UnitID |
0x10 |
kUnit2 |
Player::UnitID |
0x18 |
kCity1 |
Player::CityID |
0x20 |
kCity2 |
Player::CityID |
0x28 |
kDistrict1 |
Player::DistrictID |
0x30 |
kDistrict2 |
Player::DistrictID |
0x38 |
kComponentID1 |
Player::ComponentID |
0x40 |
kComponentID2 |
Player::ComponentID |
0x48 |
kLocation |
PlotCoord |
0x50 |
iData1 |
int |
0x54 |
iData2 |
int |
0x58 |
iData3 |
int |
0x5c |
fData1 |
float |
0x60 |
fData2 |
float |
0x64 |
fData3 |
float |
0x68 |
pszMessage |
const char* |