Home › Class layouts › Game › Game::Archaeology
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Game::Archaeology
GameCore::Game::Archaeology — class, size 352 bytes (0x160).
Bases: Game::Component::IInstance at 0x0
| Linux offset |
Member |
Type |
0x18 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Game::Archaeology> |
0xb0 |
m_vkArchaeologyList |
FAutoVariable<eastl::vector<GameCore::Game::ArchaeologicalRecord, eastl::allocator>, GameCore::Game::Archaeology> |
0xe0 |
m_bLandSitesGenerated |
FAutoVariable<bool, GameCore::Game::Archaeology> |
0xf8 |
m_bSeaSitesGenerated |
FAutoVariable<bool, GameCore::Game::Archaeology> |
0x110 |
m_kTempMap |
TempArchaeologicalMap |
0x140 |
m_aPlayerCounts |
eastl::vector<int, eastl::allocator> |