Home › Class layouts › Game › Game::GlobalParameters

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Game::GlobalParameters

GameCore::Game::GlobalParameters — class, size 2016 bytes (0x7e0).

Linux offset Member Type Windows
0x0 m_AGENDAS_MAJOR_CIV_HISTORICAL_AGENDAS int
0x4 m_AGENDAS_MAJOR_CIV_RANDOM_AGENDAS int
0x8 m_AI_BASE_LUXURY_VALUE float
0xc m_AI_CURRENT_TASK_BIAS int
0x10 m_AI_DISCOUNT_RATE float
0x14 m_AI_ISLAND_COAST_PERCENTAGE int
0x18 m_AI_TRADE_VALUE_FOR_AID int
0x1c m_AI_TURNS_BETWEEN_FRIENDSHIP_OFFERS int
0x20 m_AI_TURNS_BETWEEN_PEACE_OFFERS int
0x24 m_AI_TURNS_BETWEEN_TRADES int
0x28 m_AI_ZONE_OF_CONTROL_DISCOUNT float
0x2c m_ALLIANCE_LEVEL_COUNT int
0x30 m_ALLIANCE_LEVEL_THREE_XP int
0x34 m_ALLIANCE_LEVEL_TWO_XP int
0x38 m_ALLIANCE_POINTS_FOR_DEAL int
0x3c m_ALLIANCE_POINTS_FOR_SOCIETY int
0x40 m_ALLIANCE_POINTS_FOR_TRADE int
0x44 m_ALLIANCE_POINTS_MULTIPLIER int
0x48 m_ARCHAEOLOGY_MAX_ERA int
0x4c m_ARCHAEOLOGY_SITES_PER_CIV_LAND int
0x50 m_ARCHAEOLOGY_SITES_PER_CIV_SEA int
0x54 m_AVOID_FEATURE_MAX_MULTIPLIER float
0x58 m_AVOID_FEATURE_MAX_THRESHOLD int
0x5c m_BARBARIAN_BOLDNESS_PER_CAMP_ATTACK int
0x60 m_BARBARIAN_BOLDNESS_PER_KILL int
0x64 m_BARBARIAN_BOLDNESS_PER_SCOUT_LOST int
0x68 m_BARBARIAN_BOLDNESS_PER_TURN int
0x6c m_BARBARIAN_BOLDNESS_PER_UNIT_LOST int
0x70 m_BARBARIAN_CAMP_COASTAL_SPAWN_ROLL int
0x74 m_BARBARIAN_CAMP_EXTRA_DISTANCE_PER_LOW_DIFFICULTY int
0x78 m_BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD int
0x7c m_BARBARIAN_CAMP_MAX_PER_MAJOR_CIV int
0x80 m_BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP int
0x84 m_BARBARIAN_CAMP_MINIMUM_DISTANCE_CITY int
0x88 m_BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING int
0x8c m_BARBARIAN_CLANS_BRIBE_COST_PER_CITY int
0x90 m_BARBARIAN_CLANS_CIV_CONVERSION_INCREMENT_CHANCE int
0x94 m_BARBARIAN_CLANS_CIV_CONVERSION_POINTS_STANDARD int
0x98 m_BARBARIAN_CLANS_HIRE_COST_SCALAR float
0x9c m_BARBARIAN_CLANS_RANSOM_COST_SCALAR float
0xa0 m_BARBARIAN_CLANS_TECH_STEAL_INTERVAL_STANDARD int
0xa4 m_BARBARIAN_CLANS_TECH_STEAL_VARIANCE_STANDARD int
0xa8 m_BARBARIAN_CLANS_UNIQUE_UNIT_CLAIM_INTERVAL_STANDARD int
0xac m_BARBARIAN_CLANS_UNIQUE_UNIT_STRENGTH_RANGE int
0xb0 m_BARBARIAN_DEFENSE_ALL_UNITS int
0xb4 m_BARBARIAN_DEFENSE_RANGED_UNITS int
0xb8 m_BARBARIAN_LOWER_THROTTLE_PER_DIFFICULTY int
0xbc m_BARBARIAN_MAX_THROTTLE_PER_RAID int
0xc0 m_BARBARIAN_NUM_RANDOM_UNIT_CHOICES int
0xc4 m_BARBARIAN_RELEASE_VARIATION int
0xc8 m_BARBARIAN_TECH_PERCENT int
0xcc m_BONUS_RESOURCE_FERTILITY int
0xd0 m_CAPITAL_IDENTITY_PRESSURE_MAXIMUM int
0xd4 m_CAPITAL_IDENTITY_PRESSURE_MINIMUM int
0xd8 m_CAPITAL_IDENTITY_PRESSURE_TILE_RADIUS_MAXIUMUM_BASE int
0xdc m_CAPITAL_IDENTITY_PRESSURE_TILE_RADIUS_MINIMUM int
0xe0 m_CITIZEN_IDENTITY_GREAT_WORK_RADIUS_CUTOFF int
0xe4 m_CITIZEN_IDENTITY_PRESSURE_BASE int
0xe8 m_CITIZEN_IDENTITY_PRESSURE_CAPITAL int
0xec m_CITIZEN_IDENTITY_PRESSURE_MOD_CULTURAL_DOMINANCE int
0xf0 m_CITIZEN_IDENTITY_PRESSURE_RADIUS_CUTOFF int
0xf4 m_CITIZEN_IDENTITY_WONDER_RADIUS_CUTOFF int
0xf8 m_CITY_AMENITIES_FOR_FREE int
0xfc m_CITY_CAPTURED_DAMAGE_PERCENTAGE int
0x100 m_CITY_CENTER_TRAIN_WHEN_CONTAMINATED bool
0x104 m_CITY_FOOD_CONSUMPTION_PER_POPULATION int
0x108 m_CITY_GROWTH_EXPONENT float
0x10c m_CITY_GROWTH_MULTIPLIER int
0x110 m_CITY_GROWTH_OCCUPATION_MULTIPLIER float
0x114 m_CITY_GROWTH_THRESHOLD int
0x118 m_CITY_HOUSING_LEFT_25PCT_GROWTH int
0x11c m_CITY_HOUSING_LEFT_50PCT_GROWTH int
0x120 m_CITY_HOUSING_LEFT_ZERO_GROWTH int
0x124 m_CITY_MAX_BUY_PLOT_RANGE int
0x128 m_CITY_MIN_DISTANCE_FOR_INCURSION int
0x12c m_CITY_MIN_RANGE int
0x130 m_CITY_MOVEMENT_COST int
0x134 m_CITY_NORMAL_PLOT_WORKER_CAPACITY int
0x138 m_CITY_POP_PER_AMENITY int
0x13c m_CITY_POPULATION_AQUEDUCT_BOOST int
0x140 m_CITY_POPULATION_AQUEDUCT_MIN int
0x144 m_CITY_POPULATION_COAST int
0x148 m_CITY_POPULATION_LOSS_TO_CONQUEST_PERCENTAGE float
0x14c m_CITY_POPULATION_NO_WATER int
0x150 m_CITY_POPULATION_RIVER_LAKE int
0x154 m_CIVIC_COST_PERCENT_CHANGE_AFTER_GAME_ERA int
0x158 m_CIVIC_COST_PERCENT_CHANGE_BEFORE_GAME_ERA int
0x15c m_CLIMATE_CHANGE_PERCENT_COASTAL_LOWLANDS int
0x160 m_CLIMATE_CO2_PERCENT_FROM_UNITS int
0x164 m_COAST_FERTILITY int
0x168 m_COASTAL_RAID_ADVANCED_MOVEMENT_COST int
0x16c m_COMBAT_AIR_SUPPORT_BONUS_MODIFIER int
0x170 m_COMBAT_AMPHIBIOUS_ATTACK_PENALTY int
0x174 m_COMBAT_ANTI_AIR_SUPPORT_BONUS_MODIFIER int
0x178 m_COMBAT_ARMY_ANTIAIR_STRENGTH_MODIFIER int
0x17c m_COMBAT_ARMY_STRENGTH_MODIFIER int
0x180 m_COMBAT_BASE_CAPTURE_STRENGTH_DIFFERENCE int
0x184 m_COMBAT_BASE_DAMAGE int
0x188 m_COMBAT_BOMBARD_VS_UNIT_STRENGTH_MODIFIER int
0x18c m_COMBAT_CITIES_OCCUPIED_FOREVER bool
0x190 m_COMBAT_CITY_RANGED_DAMAGE_THRESHOLD int
0x194 m_COMBAT_CORPS_ANTIAIR_STRENGTH_MODIFIER int
0x198 m_COMBAT_CORPS_STRENGTH_MODIFIER int
0x19c m_COMBAT_DAMAGE_MULTIPLIER_MINIMUM float
0x1a0 m_COMBAT_DEFENSE_DAMAGE_PERCENT_BOMBARD int
0x1a4 m_COMBAT_DEFENSE_DAMAGE_PERCENT_MELEE int
0x1a8 m_COMBAT_DEFENSE_DAMAGE_PERCENT_RANGED int
0x1ac m_COMBAT_DISTRICT_STRENGTH_REDUCTION int
0x1b0 m_COMBAT_FLANKING_BONUS_MODIFIER int
0x1b4 m_COMBAT_GARRISON_MILITIA_MODIFIER int
0x1b8 m_COMBAT_HEAL_CITY_GARRISON int
0x1bc m_COMBAT_HEAL_CITY_OUTER_DEFENSES int
0x1c0 m_COMBAT_HEAL_LAND_ENEMY int
0x1c4 m_COMBAT_HEAL_LAND_FRIENDLY int
0x1c8 m_COMBAT_HEAL_LAND_NEUTRAL int
0x1cc m_COMBAT_HEAL_NAVAL_ENEMY int
0x1d0 m_COMBAT_HEAL_NAVAL_FRIENDLY int
0x1d4 m_COMBAT_HEAL_NAVAL_NEUTRAL int
0x1d8 m_COMBAT_HEAL_OUTER_DEFENSES_COOLDOWN int
0x1dc m_COMBAT_HEAL_RELIGIOUS_CHARGE int
0x1e0 m_COMBAT_KEEP_ALL_CITIES_ON_CAPTURE bool
0x1e4 m_COMBAT_MAX_EXTRA_DAMAGE int
0x1e8 m_COMBAT_MAX_HIT_POINTS int
0x1ec m_COMBAT_MAX_NUM_ATTACKS int
0x1f0 m_COMBAT_MIN_CIVILIAN_DAMAGE_PERCENT int
0x1f4 m_COMBAT_MIN_HEALTH_PERCENT_TO_ADVANCED_AIR_PILLAGE int
0x1f8 m_COMBAT_MIN_HEALTH_PERCENT_TO_AIR_PILLAGE int
0x1fc m_COMBAT_MINIMUM_CITY_STRIKE_STRENGTH int
0x200 m_COMBAT_MINIMUM_DAMAGE int
0x204 m_COMBAT_MINIMUM_GARRISON_STRENGTH int
0x208 m_COMBAT_POPULATION_PER_STRENGTH int
0x20c m_COMBAT_POWER_DAMPENER int
0x210 m_COMBAT_POWER_SCALING float
0x214 m_COMBAT_PUSHBACK_STRENGTH_MODIFIER int
0x218 m_COMBAT_RANGED_VS_DISTRICT_STRENGTH_MODIFIER int
0x21c m_COMBAT_RAZE_ANY_CITY bool
0x220 m_COMBAT_RELIGIOUS_FOLLOWING_CITY_TILE int
0x224 m_COMBAT_RELIGIOUS_HOLY_CITY_TILE int
0x228 m_COMBAT_RIVER_DEFENSE int
0x22c m_COMBAT_STRENGTH_FROM_ENVOYS float
0x230 m_COMBAT_STRENGTH_REDUCTION_INSUFFICIENT_FUEL int
0x234 m_COMBAT_SUPPORT_BONUS_MODIFIER int
0x238 m_COMBAT_WOUNDED_DAMAGE_MULTIPLIER int
0x23c m_COMBAT_WOUNDED_DISTRICT_DAMAGE_MULTIPLIER int
0x240 m_COMMEMORATE_BASE_CHOICES_ALLOWED int
0x244 m_COMMEMORATE_OPTIONS_MAX int
0x248 m_CORPORATION_NUM_REQUIRED_RESOURCES int
0x24c m_CULTURE_COST_FIRST_PLOT int
0x250 m_CULTURE_COST_LATER_PLOT_EXPONENT float
0x254 m_CULTURE_COST_LATER_PLOT_MULTIPLIER int
0x258 m_CULTURE_PERCENTAGE_YIELD_PER_POP int
0x25c m_DARK_AGE_SCORE_BASE_THRESHOLD int
0x260 m_DIPLOMACY_ADJACENT_EMPIRE_CITIES_REQUIRED int
0x264 m_DIPLOMACY_ADJACENT_EMPIRE_RANGE int
0x268 m_DIPLOMACY_ALLIANCE_TIME_LIMIT int
0x26c m_DIPLOMACY_DECLARED_FRIENDSHIP_TIME_LIMIT int
0x270 m_DIPLOMACY_DEFENSIVE_PACT_TIME_LIMIT int
0x274 m_DIPLOMACY_DENOUNCE_TIME_LIMIT int
0x278 m_DIPLOMACY_DENOUNCE_WAR_DELAY int
0x27c m_DIPLOMACY_EARLIEST_MAJOR_DOW_TURN int
0x280 m_DIPLOMACY_FIRST_MEET_HOSPITALITY_DISTANCE int
0x284 m_DIPLOMACY_MAXIMUM_LOPSIDED_DEAL_MODIFIER int
0x288 m_DIPLOMACY_PEACE_MIN_TURNS int
0x28c m_DIPLOMACY_RESEARCH_AGREEMENT_BEAKER_PERCENTAGE int
0x290 m_DIPLOMACY_SIGNIFICANTLY_LOPSIDED_DEAL int
0x294 m_DIPLOMACY_VISIBILITY_TO_SEE_THREAT int
0x298 m_DIPLOMACY_VISIBILITY_TO_SEE_TRUST int
0x29c m_DIPLOMACY_WAR_LAST_FOREVER bool
0x2a0 m_DIPLOMACY_WAR_MIN_TURNS int
0x2a4 m_DIPLOMACY_WARMONGER_POINT_PERCENT_DECAY int
0x2a8 m_DIPLOMATIC_VICTORY_POINTS_REQUIRED int
0x2ac m_DISTRICT_POPULATION_REQUIRED_PER int
0x2b0 m_DROUGHT_FOOD_LOSS_PER_TILE int
0x2b4 m_EMERGENCY_FAVOR int
0x2b8 m_EMERGENCY_GOLD_PER_MEMBER_PER_ERA int
0x2bc m_ESPIONAGE_BONUS_GAIN_SOURCES int
0x2c0 m_ESPIONAGE_ESCAPE_BASE_CHANCE int
0x2c4 m_ESPIONAGE_ESCAPE_COUNTERSPY_LEVEL_MODIFIER int
0x2c8 m_ESPIONAGE_ESCAPE_LEVEL_BOOST int
0x2cc m_ESPIONAGE_ESCAPE_POLICE_CORRECT_MODIFIER int
0x2d0 m_ESPIONAGE_FABRICATE_SCANDAL_BASE_ENVOYS_REMOVED int
0x2d4 m_ESPIONAGE_FABRICATE_SCANDAL_LEVEL_ENVOYS_REMOVED int
0x2d8 m_ESPIONAGE_FOMENT_UNREST_BASE_IDENTITY_CHANGE int
0x2dc m_ESPIONAGE_FOMENT_UNREST_BASE_LOYALTY_CHANGE int
0x2e0 m_ESPIONAGE_FOMENT_UNREST_LEVEL_IDENTITY_CHANGE int
0x2e4 m_ESPIONAGE_FOMENT_UNREST_LEVEL_LOYALTY_CHANGE int
0x2e8 m_ESPIONAGE_GAIN_SOURCES_DURATION_MULTIPLIER int
0x2ec m_ESPIONAGE_MAX_LEVEL int
0x2f0 m_ESPIONAGE_MISSION_LENGTH_REDUCTION_CULTURAL_DOMINANCE int
0x2f4 m_ESPIONAGE_NEUTRALIZE_GOVERNOR_BASE_TURNS int
0x2f8 m_EXPERIENCE_ACTIVATE_GOODY_HUT int
0x2fc m_EXPERIENCE_BARB_SOFT_CAP int 0x2fc (same on Windows; verified)
0x300 m_EXPERIENCE_CITY_CAPTURED int
0x304 m_EXPERIENCE_COMBAT_ATTACKER_BONUS int
0x308 m_EXPERIENCE_COMBAT_RANGED int
0x30c m_EXPERIENCE_DISTRICT_VS_UNIT int
0x310 m_EXPERIENCE_KILL_BONUS int
0x314 m_EXPERIENCE_MAX_BARB_LEVEL int 0x314 (same on Windows; verified)
0x318 m_EXPERIENCE_MAX_LEVEL int
0x31c m_EXPERIENCE_MAXIMUM_ONE_COMBAT int
0x320 m_EXPERIENCE_NEEDED_FOR_NEXT_LEVEL_MULTIPLIER int
0x324 m_EXPERIENCE_NOT_COMBAT_RANGED int
0x328 m_EXPERIENCE_PROMOTE_HEALED int
0x32c m_EXPERIENCE_RETRAIN_HEALED int
0x330 m_EXPERIENCE_REVEAL_NATURAL_WONDER int
0x334 m_EXPERIENCE_UNIT_VS_DISTRICT_NOT_CITY_CAPTURED int
0x338 m_FAITH_PER_UNUSED_GREAT_PERSON_POINT float
0x33c m_FAVOR_CO2_DIVISOR int
0x340 m_FAVOR_CO2_MAXIMUM int
0x344 m_FAVOR_CO2_MINIMUM int
0x348 m_FAVOR_COST_FOR_EMERGENCY int
0x34c m_FAVOR_COST_FOR_REQUEST int
0x350 m_FAVOR_FOR_LIBERATE_CITY_STATE int
0x354 m_FAVOR_FOR_LIBERATE_PLAYER_CITY int
0x358 m_FAVOR_FOR_REVIVE_PLAYER int
0x35c m_FAVOR_GRIEVANCES_DIVISOR int
0x360 m_FAVOR_GRIEVANCES_MAXIMUM int
0x364 m_FAVOR_GRIEVANCES_MINIMUM int
0x368 m_FAVOR_GRIEVANCES_START int
0x36c m_FAVOR_PER_OWNED_ORIGINAL_CAPITAL int
0x370 m_FORTIFY_BONUS_PER_TURN int
0x374 m_FORTIFY_TURN_MAX int
0x378 m_FRESH_WATER_FERTILITY int
0x37c m_GAME_COST_ESCALATION int
0x380 m_GOLD_EQUIVALENT_OTHER_YIELDS int
0x384 m_GOLD_INTEREST_MAX_PER_TURN int
0x388 m_GOLD_NEGATIVE_BALANCE_AMENITY_LOSS_LINE int
0x38c m_GOLD_NEGATIVE_BALANCE_DISBAND_UNIT_LINE int
0x390 m_GOLD_NEGATIVE_BALANCE_SUBSEQUENT_AMENITY_LOSS int
0x394 m_GOLD_NEGATIVE_BALANCE_SUBSEQUENT_DISBAND_UNIT int
0x398 m_GOLD_PERCENTAGE_YIELD_PER_UNASSIGNED_POP int
0x39c m_GOLD_PURCHASE_MULTIPLIER int
0x3a0 m_GOLDEN_AGE_SCORE_BASE_THRESHOLD int
0x3a4 m_GOVERNMENT_ALLOW_EMPTY_POLICY_SLOTS bool
0x3a8 m_GOVERNMENT_BASE_ANARCHY_TURNS int
0x3ac m_GOVERNMENT_UNLOCK_WITH_FAITH bool
0x3b0 m_GOVERNOR_BASE_TURNS_TO_ESTABLISH int
0x3b4 m_GREATWORK_ART_LOCK_TIME int
0x3b8 m_GRIEVANCE_MULTIPLIER_FOR_BROKEN_PROMISE int
0x3bc m_GRIEVANCES_ALL_PLAYERS_CITY_STATE_CONQUEST int
0x3c0 m_GRIEVANCES_FOR_DENOUNCEMENT int
0x3c4 m_GRIEVANCES_HAVE_ENVOYS_CITY_STATE_DOW int
0x3c8 m_GRIEVANCES_POSSESS_CAPITAL_PER_TURN int
0x3cc m_GRIEVANCES_POSSESS_NON_CAPITAL_PER_TURN int
0x3d0 m_GRIEVANCES_SUZERAIN_CITY_STATE_DOW int
0x3d4 m_HARVEST_IMPROVED_DEGRADATION int
0x3d8 m_HARVEST_PILLAGED_DEGRADATION int
0x3dc m_HERO_AI_CLAIM_MIN_TURN_INTERVAL_STANDARD int
0x3e0 m_HERO_AI_DISCOVERY_MIN_TURN_STANDARD int
0x3e4 m_HERO_AI_DISCOVERY_OVERALL_CHANCE_STANDARD int
0x3e8 m_HERO_DISCOVER_CHANCE_CITY_STATE_INFLUENCE int
0x3ec m_HERO_DISCOVER_CHANCE_CITY_STATE_SUZERAIN int
0x3f0 m_HERO_DISCOVER_CHANCE_GOODY_HUT int
0x3f4 m_HERO_DISCOVER_CHANCE_NATURAL_WONDER int
0x3f8 m_HERO_DISCOVER_CHANCE_NEW_CONTINENT int
0x3fc m_HERO_LOST_CLAIM_SALVAGE_PERCENT int
0x400 m_HERO_NOTIFICATION_LOW_LIFESPAN_THRESHOLD int
0x404 m_ICE_TILES_PERCENT int
0x408 m_IDENTITY_PER_TURN_FROM_CITY_STATES int
0x40c m_IDENTITY_PER_TURN_FROM_FREE_CITIES int
0x410 m_IDENTITY_PER_TURN_FROM_HIGHEST_INFLUENCE_TOKENS_PER_TOKEN int
0x414 m_IDENTITY_PER_TURN_FROM_MARTIAL_LAW int
0x418 m_IDENTITY_PER_TURN_FROM_OCCUPATION_MAX int
0x41c m_IDENTITY_PER_TURN_FROM_OCCUPATION_MIN int
0x420 m_IDENTITY_PER_TURN_FROM_OCCUPATION_MULTIPLIER int
0x424 m_IDENTITY_PER_TURN_FROM_ORIGINAL_OWNER_ON_FREE_CITY int
0x428 m_IDENTITY_PER_TURN_FROM_OWNER_BEFORE_OCCUPATION_ON_FREE_CITY int
0x42c m_IDENTITY_PER_TURN_FROM_RELIGION_MATCHING_FOUNDED int
0x430 m_IDENTITY_PER_TURN_FROM_RELIGION_MISMATCHING_FOUNDED int
0x434 m_IDENTITY_PER_TURN_FROM_STARVATION int
0x438 m_INDUSTRY_NUM_REQUIRED_RESOURCES int
0x43c m_INFLUENCE_TOKENS_FREE_FOR_FIRST_PLAYER_MEET int
0x440 m_INFLUENCE_TOKENS_MINIMUM_FOR_SUZERAIN int
0x444 m_LAKE_MAX_AREA_SIZE int
0x448 m_LAKE_PLOT_RANDOM int
0x44c m_LEVY_MILITARY_PERCENT_OF_UNIT_PURCHASE_COST int
0x450 m_LEVY_MILITARY_TURN_DURATION int
0x454 m_LOYALTY_AFTER_TRANSFERRED_BY_COMBAT int
0x458 m_LOYALTY_AFTER_TRANSFERRED_BY_COMBAT_ORIGINAL_OWNER int
0x45c m_LOYALTY_AFTER_TRANSFERRED_BY_COMBAT_OWNER_BEFORE_OCCUPATION int
0x460 m_LOYALTY_AFTER_TRANSFERRED_BY_CULTURAL_IDENTITY int
0x464 m_LOYALTY_AFTER_TRANSFERRED_BY_LIBERATION int
0x468 m_LOYALTY_FROM_EXCESS_SCORE_DIVISOR int
0x46c m_LOYALTY_FROM_EXCESS_SCORE_MULTIPLIER float
0x470 m_LOYALTY_MAXIMUM int
0x474 m_LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_LOYALTY int
0x478 m_LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_RATIO float
0x47c m_LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_NEUTRAL_LOYALTY int
0x480 m_LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_NEUTRAL_RATIO float
0x484 m_LOYALTY_START int
0x488 m_LUXURY_HAPPINESS_LOSS_PER_ERA int
0x48c m_LUXURY_HAPPINESS_MINIMUM int
0x490 m_LUXURY_RESOURCE_FERTILITY int
0x494 m_MAP_MAX_FLOODPLAIN_SIZE int
0x498 m_MAP_MIN_FLOODPLAIN_SIZE int
0x49c m_MAX_GOVERNOR_APPOINTMENTS int
0x4a0 m_MAYHEM_BUILDING_PILLAGED float
0x4a4 m_MAYHEM_CAPTURE_CIVILIAN int
0x4a8 m_MAYHEM_CITY_DEATH float
0x4ac m_MAYHEM_CITY_DEATH_WITH_BARBARIANS float
0x4b0 m_MAYHEM_DECLARATION_OF_WAR int
0x4b4 m_MAYHEM_DENOUNCEMENT int
0x4b8 m_MAYHEM_DISTRICT_DEATH float
0x4bc m_MAYHEM_DISTRICT_DEATH_WITH_BARBARIANS float
0x4c0 m_MAYHEM_DISTRICT_PILLAGED float
0x4c4 m_MAYHEM_IMPROVEMENT_PILLAGED float
0x4c8 m_MAYHEM_NUCLEAR_LAUNCH float
0x4cc m_MAYHEM_PEACE int
0x4d0 m_MAYHEM_PLAYER_DESTROYED float
0x4d4 m_MAYHEM_UNIT_COMBAT float
0x4d8 m_MAYHEM_UNIT_COMBAT_WITH_BARBARIANS float
0x4dc m_MAYHEM_UNIT_DEATH float
0x4e0 m_MAYHEM_UNIT_DEATH_WITH_BARBARIANS float
0x4e4 m_MONOPOLY_GOLD_BASE_AMOUNT int
0x4e8 m_MONOPOLY_GOLD_FROM_FOREIGN_TRADE int
0x4ec m_MONOPOLY_GOLD_MAX_AMOUNT int
0x4f0 m_MONOPOLY_GOLD_MED_AMOUNT int
0x4f4 m_MONOPOLY_REQUIRED_RESOURCE_CONTROL_PERCENTAGE int
0x4f8 m_MONOPOLY_REQUIRED_RESOURCE_CONTROL_PERCENTAGE_MAX int
0x4fc m_MONOPOLY_REQUIRED_RESOURCE_CONTROL_PERCENTAGE_MED int
0x500 m_MOUNTAIN_ADJACENT_FERTILITY int
0x504 m_MOVEMENT_EMBARK_COST int
0x508 m_MOVEMENT_PORTAL_COST int
0x50c m_MOVEMENT_RIVER_COST int
0x510 m_MOVEMENT_WHILE_EMBARKED_BASE int
0x514 m_NATIONAL_PARK_AMENITIES_OWNING_CITY int
0x518 m_NATIONAL_PARK_GOLD_YIELD_PER_TOURISM int
0x51c m_NATIONAL_PARK_NUM_OTHER_AMENITY_CITIES int
0x520 m_NATURAL_WONDER_ADJACENT_FERTILITY int
0x524 m_NEXT_ERA_TURN_COUNTDOWN int
0x528 m_OCEAN_MIN_WATER_SIZE int
0x52c m_OWNER_IDENTITY_PERCENT_LOST_AFTER_TRANSFERRED_BY_CULTURAL_IDENTITY int
0x530 m_OWNERSHIP_IDENTITY_PRESSURE_FROM_CAPITAL_TO_DOMESTIC_CITY int
0x534 m_OWNERSHIP_IDENTITY_PRESSURE_FROM_CAPITAL_TO_FOREIGN_CITY int
0x538 m_OWNERSHIP_IDENTITY_PRESSURE_FROM_CITY_TO_DOMESTIC_CITY int
0x53c m_OWNERSHIP_IDENTITY_PRESSURE_FROM_CITY_TO_FOREIGN_CITY int
0x540 m_OWNERSHIP_IDENTITY_PRESSURE_FROM_POP_COUNT int
0x544 m_OWNERSHIP_IDENTITY_PRESSURE_TILE_RADIUS int
0x548 m_PARADROP_LONG_RANGE int
0x54c m_PARADROP_SHORT_RANGE int
0x550 m_PILLAGE_ADVANCED_MOVEMENT_COST int
0x554 m_PILLAGE_BUILDING_REPAIR_PERCENT int
0x558 m_PILLAGE_MOVEMENT_COST int
0x55c m_PLOT_BUY_BASE_COST int
0x560 m_PLOT_CONTAMINATION_DAMAGE_BASE int
0x564 m_PLOT_INFLUENCE_BASE_MULTIPLIER int
0x568 m_PLOT_INFLUENCE_DISTANCE_DIVISOR int
0x56c m_PLOT_INFLUENCE_DISTANCE_MULTIPLIER int
0x570 m_PLOT_INFLUENCE_IMPROVEMENT_COST int
0x574 m_PLOT_INFLUENCE_MAX_ACQUIRE_DISTANCE int
0x578 m_PLOT_INFLUENCE_NW_COST int
0x57c m_PLOT_INFLUENCE_RESOURCE_COST int
0x580 m_PLOT_INFLUENCE_RING_COST int
0x584 m_PLOT_INFLUENCE_WATER_COST int
0x588 m_PLOT_INFLUENCE_YIELD_POINT_COST int
0x58c m_PLOT_UNIT_LIMIT uint
0x590 m_PLOT_WATER_DAMAGE_BASE int
0x594 m_POLICY_COST_BASE int
0x598 m_POLICY_COST_EXPONENT float
0x59c m_POLICY_COST_INCREASE_TO_BE_EXPONENTED int
0x5a0 m_POLICY_COST_VISIBLE_DIVISOR int
0x5a4 m_POLICY_ENACTED_DISCOUNT int
0x5a8 m_POLICY_REQUIRE_CITIES bool
0x5ac m_POWER_MAX_PRODUCTION_MODIFIER_PENALTY int
0x5b0 m_PURCHASE_DIVISOR int
0x5b4 m_RANDOM_EVENT_FIRST_TIME_OCCURRENCE_BOOST int
0x5b8 m_RANDOM_EVENT_START_TURN int
0x5bc m_REBELLION_CHANCE_PER_POINT float
0x5c0 m_REBELLION_COOLDOWN_TURNS int
0x5c4 m_RELIGION_HEALING_MULTIPLIER int
0x5c8 m_RELIGION_INITIAL_BELIEFS int
0x5cc m_RELIGION_PANTHEON_MIN_FAITH int
0x5d0 m_RELIGION_SPREAD_ADJACENT_CITY_DISTANCE int
0x5d4 m_RELIGION_SPREAD_ADJACENT_PER_TURN_PRESSURE int
0x5d8 m_RELIGION_SPREAD_ATHEISM_PRESSURE_PER_POP int
0x5dc m_RELIGION_SPREAD_COMBAT_VICTORY int
0x5e0 m_RELIGION_SPREAD_HOLY_CITY_PRESSURE_MULTIPLIER int
0x5e4 m_RELIGION_SPREAD_HOLY_CITY_PRESSURE_PER_POP int
0x5e8 m_RELIGION_SPREAD_HOLY_SITE_PRESSURE_MULTIPLIER int
0x5ec m_RELIGION_SPREAD_RANGE_COMBAT_VICTORY int
0x5f0 m_RELIGION_SPREAD_RANGE_UNIT_CAPTURE int
0x5f4 m_RELIGION_SPREAD_STRENGTH_MULTIPLIER int
0x5f8 m_RELIGION_SPREAD_TRADE_ROUTE_PRESSURE_FOR_DESTINATION float
0x5fc m_RELIGION_SPREAD_TRADE_ROUTE_PRESSURE_FOR_ORIGIN float
0x600 m_RELIGION_SPREAD_UNIT_CAPTURE int
0x604 m_RIVER_FERTILITY int
0x608 m_RIVER_PLOTS_PER_EDGE int
0x60c m_RIVER_SEA_WATER_RANGE_DEFAULT int
0x610 m_RIVER_SOURCE_MIN_RIVER_RANGE int
0x614 m_RIVER_SOURCE_MIN_SEAWATER_RANGE int
0x618 m_RIVER_SOURCE_RANGE_DEFAULT int
0x61c m_ROCK_BAND_MAX_LEVEL int
0x620 m_ROCK_BAND_MAX_PROMOTIONS int
0x624 m_SCIENCE_PERCENTAGE_YIELD_PER_POP int
0x628 m_SCIENCE_VICTORY_POINTS_REQUIRED int
0x62c m_SHARE_WAR_GRIEVANCES_ALLY int
0x630 m_SHARE_WAR_GRIEVANCES_DECLARED_FRIENDS int
0x634 m_SHARE_WAR_GRIEVANCES_DEFENSIVE_PERCENT int
0x638 m_SNOW_ICE_FERTILITY int
0x63c m_START_DISTANCE_FERTILITY_EXCLUSION_ZONE int
0x640 m_START_DISTANCE_MAJOR_CIVILIZATION int
0x644 m_START_DISTANCE_MAJOR_NATURAL_WONDER int
0x648 m_START_DISTANCE_MINOR_CIVILIZATION_START int
0x64c m_START_DISTANCE_MINOR_MAJOR_CIVILIZATION int
0x650 m_START_DISTANCE_MINOR_NATURAL_WONDER int
0x654 m_START_DISTANCE_RANGE_MAJOR int
0x658 m_START_DISTANCE_RANGE_MINOR int
0x65c m_START_FERTILITY_WEIGHT_BONUS int
0x660 m_START_FERTILITY_WEIGHT_CONTINENTAL_DIVIDE int
0x664 m_START_FERTILITY_WEIGHT_LUXURY int
0x668 m_START_LEGENDARY_BONUS_QUANTITY int
0x66c m_START_LEGENDARY_LUXURY_QUANTITY int
0x670 m_STRATEGIC_RESOURCE_FERTILITY int
0x674 m_STRATEGIC_RESOURCE_FERTILITY_STARTING_ERA_ADDITIONAL int
0x678 m_STRATEGIC_RESOURCE_FERTILITY_STARTING_ERA_RANGE int
0x67c m_STRATEGIC_RESOURCE_MINIMUM_FOR_PRODUCTION_ANYWHERE int
0x680 m_STRATEGIC_RESOURCE_MINIMUM_FOR_PRODUCTION_WITH_DISTRICT int
0x684 m_STRATEGIC_RESOURCE_MINIMUM_FOR_PURCHASE_ANYWHERE int
0x688 m_STRATEGIC_RESOURCE_MINIMUM_FOR_PURCHASE_WITH_DISTRICT int
0x68c m_STRATEGIC_RESOURCE_MINIMUM_FOR_UNIT_HEALING int
0x690 m_STRATEGIC_RESOURCE_MINIMUM_FOR_UNIT_UPGRADING int
0x694 m_TECH_COST_PERCENT_CHANGE_AFTER_GAME_ERA int
0x698 m_TECH_COST_PERCENT_CHANGE_BEFORE_GAME_ERA int
0x69c m_THRESHOLD_SHIFT_PER_ANARCHY int
0x6a0 m_THRESHOLD_SHIFT_PER_CITY int
0x6a4 m_THRESHOLD_SHIFT_PER_INCOMPLETE_ERA_CIVIC int
0x6a8 m_THRESHOLD_SHIFT_PER_INCOMPLETE_ERA_TECH int
0x6ac m_THRESHOLD_SHIFT_PER_INCOMPLETE_OLD_CIVIC int
0x6b0 m_THRESHOLD_SHIFT_PER_INCOMPLETE_OLD_TECH int
0x6b4 m_THRESHOLD_SHIFT_PER_MISSING_AMENITY int
0x6b8 m_THRESHOLD_SHIFT_PER_PAST_DARK_AGE int
0x6bc m_THRESHOLD_SHIFT_PER_PAST_GOLDEN_AGE int
0x6c0 m_TOURISM_ADVANCED_ERA_WONDER bool
0x6c4 m_TOURISM_BASE_FROM_WONDER int
0x6c8 m_TOURISM_BOMB_WONDER_ADDITIONAL int
0x6cc m_TOURISM_CONFLICTING_GOVERNMENT_MULTIPLIER int
0x6d0 m_TOURISM_CULTURE_PER_CITIZEN int
0x6d4 m_TOURISM_DIFFERENT_RELIGION_REDUCTION int
0x6d8 m_TOURISM_FROM_HOLY_CITY int
0x6dc m_TOURISM_OPEN_BORDERS_BONUS int
0x6e0 m_TOURISM_TOURISM_TO_MOVE_CITIZEN int
0x6e4 m_TOURISM_TRADE_ROUTE_BONUS int
0x6e8 m_TRADE_ROUTE_BASE_RANGE int
0x6ec m_TRADE_ROUTE_GOLD_CULTURAL_DOMINANCE int
0x6f0 m_TRADE_ROUTE_GOLD_PER_DESTINATION_DISTRICT int
0x6f4 m_TRADE_ROUTE_GOLD_PER_ORIGIN_DISTRICT int
0x6f8 m_TRADE_ROUTE_LAND_RANGE_REFUEL int
0x6fc m_TRADE_ROUTE_PLACES_ROADS bool
0x700 m_TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_MAX_RATIO float
0x704 m_TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_SCORE_BEST_ROUTE_TILE int
0x708 m_TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_SCORE_MULTIPLE_DOMAINS int
0x70c m_TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_SCORE_PORTAL_USE int
0x710 m_TRADE_ROUTE_TRANSPORTATION_EFFICIENCY_SCORE_WATER_TILE int
0x714 m_TRADE_ROUTE_TURN_DURATION_BASE int
0x718 m_TRADE_ROUTE_WATER_RANGE_REFUEL int
0x71c m_TRADING_POST_GOLD_IN_FOREIGN_CITY int
0x720 m_TRADING_POST_GOLD_IN_OWN_CITY int
0x724 m_TUNDRA_FERTILITY_MODIFIER int
0x728 m_UNIT_ARMY_COST_MODIFIER float
0x72c m_UNIT_CORPS_COST_MODIFIER float
0x730 m_UNIT_EXPERIENCE_LEVEL_FOR_CUSTOM_NAME int
0x734 m_UNIT_MAX_DIRECT_LOYALTY_DAMAGE int
0x738 m_UNIT_MAX_STR_REDUCTION_INSUFFICIENT_RESOURCES int
0x73c m_UNLOCK_EMBARKATION bool
0x740 m_UPGRADE_BASE_COST int
0x744 m_UPGRADE_MINIMUM_COST int
0x748 m_UPGRADE_MINIMUM_COST_LEVY int
0x74c m_UPGRADE_NET_PRODUCTION_PERCENT_COST int
0x750 m_USE_OLD_WORLD_CONGRESS_FLOW bool
0x754 m_WAR_WEARINESS_DECAY_PEACE_DECLARED int
0x758 m_WAR_WEARINESS_DECAY_TURN_AT_PEACE int
0x75c m_WAR_WEARINESS_DECAY_TURN_AT_WAR int
0x760 m_WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_AT_WAR_CITY int
0x764 m_WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_FOUNDED_CITY int
0x768 m_WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_NONFOUNDED_CITY int
0x76c m_WAR_WEARINESS_PER_COMBAT_IN_ALLIED_LANDS int
0x770 m_WAR_WEARINESS_PER_COMBAT_IN_FOREIGN_LANDS int
0x774 m_WAR_WEARINESS_PER_UNIT_KILLED int
0x778 m_WAR_WEARINESS_PER_WMD_LAUNCHED int
0x77c m_WAR_WEARINESS_POINTS_FOR_AMENITY_LOSS int
0x780 m_WAR_WEARINESS_WARMONGER_BASE int
0x784 m_WARMONGER_CITY_PERCENT_OF_DOW int
0x788 m_WARMONGER_FINAL_MAJOR_CITY_MULTIPLIER int
0x78c m_WARMONGER_FINAL_MINOR_CITY_MULTIPLIER int
0x790 m_WARMONGER_LIBERATE_POINTS int
0x794 m_WARMONGER_RAZE_PENALTY_PERCENT int
0x798 m_WARMONGER_REDUCTION_IF_AT_WAR int
0x79c m_WARMONGER_REDUCTION_IF_DENOUNCED int
0x7a0 m_WARMONGER_STOP_OCCUPYING_REFUND_PERCENT int
0x7a4 m_WONDER_FREE_TILES_UPON_COMPLETION int
0x7a8 m_WORLD_CONGRESS_ALLIANCE_FAVOR_PER_TURN int
0x7ac m_WORLD_CONGRESS_BASELINE_FAVOR_PER_TURN int
0x7b0 m_WORLD_CONGRESS_INITIAL_ERA int
0x7b4 m_WORLD_CONGRESS_MAJORITY_LEADER_MINIMUM float
0x7b8 m_WORLD_CONGRESS_MAX_TIME_BETWEEN_MEETINGS int
0x7bc m_WORLD_CONGRESS_MIN_TIME_BETWEEN_SPECIAL_SESSIONS int
0x7c0 m_WORLD_CONGRESS_NEARLY_TIED_RANGE float
0x7c4 m_WORLD_CONGRESS_REQUEST_FOR_AID_DAMAGE_MIN int
0x7c8 m_WORLD_CONGRESS_REQUEST_FOR_MILITARY_AID_GRIEVANCES_MIN int
0x7cc m_WORLD_CONGRESS_SUZERAIN_FAVOR_PER_TURN int
0x7d0 m_WORLD_CONGRESS_TRADE_PARTNER_FAVOR_PER_TURN int
0x7d4 m_YIELD_FOOD_CITY_TERRAIN_REPLACE int
0x7d8 m_YIELD_MODIFIER_PER_EARNED_GREAT_PERSON_MAXIMUM int
0x7dc m_YIELD_PRODUCTION_CITY_TERRAIN_REPLACE int

The Windows column is filled in only for members that were checked against Windows code. For the rest, use the Linux offset with the rule above.