Home › Class layouts › Game › Game::NationalParks
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Game::NationalParks
GameCore::Game::NationalParks — class, size 224 bytes (0xe0).
Bases: Game::Component::IInstance at 0x0
| Linux offset |
Member |
Type |
0x18 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Game::NationalParks> |
0xb0 |
m_kParks |
FAutoVariable<eastl::vector<GameCore::Game::ParkData, eastl::allocator>, GameCore::Game::NationalParks> |
Virtual functions
Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.
| Slot |
Offset |
Method |
Address in current build |
| 0 |
0x0 |
\~NationalParks |
0x235420 |
| 1 |
0x8 |
Initialize |
0x2377f0 |
| 2 |
0x10 |
Uninitialize |
0x238770 |
| 3 |
0x18 |
Reset |
0x238770 |
| 4 |
0x20 |
DoTurn |
0x8972d0 |
| 5 |
0x28 |
Update (Game::Component::IInstance) |
0x8972d0 |
| 6 |
0x30 |
RestoreVisualState |
0x238b90 |
| 7 |
0x38 |
InitializeVisualState (Game::Component::IInstance) |
0x9b1040 |
| 8 |
0x40 |
InitializeNewGame (Game::Component::IInstance) |
0x8972d0 |