Home › Class layouts › Game › Game::NationalParks

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Game::NationalParks

GameCore::Game::NationalParks — class, size 224 bytes (0xe0).

Bases: Game::Component::IInstance at 0x0

Linux offset Member Type
0x18 m_syncArchive FAutoArchiveClassContainer<GameCore::Game::NationalParks>
0xb0 m_kParks FAutoVariable<eastl::vector<GameCore::Game::ParkData, eastl::allocator>, GameCore::Game::NationalParks>

Virtual functions

Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.

Slot Offset Method Address in current build
0 0x0 \~NationalParks 0x235420
1 0x8 Initialize 0x2377f0
2 0x10 Uninitialize 0x238770
3 0x18 Reset 0x238770
4 0x20 DoTurn 0x8972d0
5 0x28 Update (Game::Component::IInstance) 0x8972d0
6 0x30 RestoreVisualState 0x238b90
7 0x38 InitializeVisualState (Game::Component::IInstance) 0x9b1040
8 0x40 InitializeNewGame (Game::Component::IInstance) 0x8972d0