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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Game::PlayerRandomDamageArray

GameCore::Game::PlayerRandomDamageArray — structure, size 4888 bytes (0x1318).

Linux offset Member Type
0x0 vValues Types::StaticArray<Types::StaticArray<int, 19>, 64>
0x1300 m_DistrictsPillaged Types::Vector<int, Types::LinearAlloc::Default<1, 0> >