Home › Class layouts › Game › Game::PlayerRandomDamageArray
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Game::PlayerRandomDamageArray
GameCore::Game::PlayerRandomDamageArray — structure, size 4888 bytes (0x1318).
| Linux offset |
Member |
Type |
0x0 |
vValues |
Types::StaticArray<Types::StaticArray<int, 19>, 64> |
0x1300 |
m_DistrictsPillaged |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |