Home › Class layouts › Game › Game::RandomEvents
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Game::RandomEvents
GameCore::Game::RandomEvents — class, size 376 bytes (0x178).
Bases: Game::Component::IInstance at 0x0
| Linux offset |
Member |
Type |
0x18 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Game::RandomEvents> |
0xb0 |
m_xStormPercentChance |
FixedPoint |
0xb4 |
m_xDroughtPercentChance |
FixedPoint |
0xb8 |
m_xFirePercentChance |
FixedPoint |
0xbc |
m_xFloodPercentChance |
FixedPoint |
0xc0 |
m_xOneOffPercentChance |
FixedPoint |
0xc4 |
m_xEruptionPercentChance |
FixedPoint |
0xc8 |
m_xStormClimateIncreasedChance |
FixedPoint |
0xcc |
m_xDroughtClimateIncreasedChance |
FixedPoint |
0xd0 |
m_xFireClimateIncreasedChance |
FixedPoint |
0xd4 |
m_xFloodClimateIncreasedChance |
FixedPoint |
0xd8 |
m_xOneOffClimateIncreasedChance |
FixedPoint |
0xdc |
m_xEruptionClimateIncreasedChance |
FixedPoint |
0xe0 |
m_eRealismOverride |
RealismSettingTypes |
0xe8 |
m_aHistoricalEvents |
HistoricalEventList |
0x108 |
m_aPossibleTriggerableEvents |
PossibleEventList |
0x128 |
m_aPossibleEvents |
PossibleEventList |
0x148 |
m_aWeightedEvents |
Utilities::WeightedVector<int, 1> |