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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Game::VictoryManager
GameCore::Game::VictoryManager — class, size 152 bytes (0x98).
| Linux offset |
Member |
Type |
0x0 |
m_Initialized |
bool |
0x4 |
m_WinningTeam |
TeamTypes |
0x8 |
m_WinningVictoryType |
VictoryTypes |
0x10 |
m_OnPlayerRevivedEventHandle |
Message::Handle |
0x20 |
m_EnabledVictories |
std::__1::vector<bool, std::__1::allocator<bool> > |
0x38 |
m_EnabledDefeats |
std::__1::vector<bool, std::__1::allocator<bool> > |
0x50 |
m_VictoryProgress |
VictoryProgressVector |
0x68 |
m_DefeatRequirements |
DefeatRequirementVector |
0x80 |
m_VictoryRequirements |
VictoryRequirementVector |