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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Game::VictoryManager

GameCore::Game::VictoryManager — class, size 152 bytes (0x98).

Linux offset Member Type
0x0 m_Initialized bool
0x4 m_WinningTeam TeamTypes
0x8 m_WinningVictoryType VictoryTypes
0x10 m_OnPlayerRevivedEventHandle Message::Handle
0x20 m_EnabledVictories std::__1::vector<bool, std::__1::allocator<bool> >
0x38 m_EnabledDefeats std::__1::vector<bool, std::__1::allocator<bool> >
0x50 m_VictoryProgress VictoryProgressVector
0x68 m_DefeatRequirements DefeatRequirementVector
0x80 m_VictoryRequirements VictoryRequirementVector