0x0 |
_vptr$Repository |
fn(...)** |
|
0x8 |
m_LastObjectId |
uint32_t |
|
0x10 |
m_RulesetTypes |
std::__1::deque<GameCore::GameSummary::RulesetType, std::__1::allocator<GameCore::GameSummary::RulesetType> > |
reads: HallofFame:SetRulesetType |
0x40 |
m_Objects |
std::__1::deque<GameCore::GameSummary::Object, std::__1::allocator<GameCore::GameSummary::Object> > |
reads: HallofFame:FindDataPoint |
0x70 |
m_DataPoints |
std::__1::deque<GameCore::Optional<GameCore::GameSummary::DataPoint>, std::__1::allocator<GameCore::Optional<GameCore::GameSummary::DataPoint> > > |
reads: HallofFame:FindDataPoint, HallofFame:FindDataSet, HallofFame:GetOrCreateDataPoint, HallofFame:LookupDataPoint (+2 more) |
0xa0 |
m_DataSets |
std::__1::deque<GameCore::Optional<GameCore::GameSummary::DataSet>, std::__1::allocator<GameCore::Optional<GameCore::GameSummary::DataSet> > > |
reads: HallofFame:CreateObject, HallofFame:FindDataSet, HallofFame:GetLastDataSetValue, HallofFame:GetOrCreateDataPoint (+4 more) |
0xd0 |
m_InternalStrings |
std::__1::set<std::__1::basic_string<char>, std::__1::less<std::__1::basic_string<char> >, std::__1::allocator<std::__1::basic_string<char> > > |
|