Home › Class layouts › Lua › Lua::IGameFalloutManager
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Lua::IGameFalloutManager
GameCore::Lua::IGameFalloutManager — class, size 8 bytes (0x8).
Bases: Lua::ScopedVirtualInstance<GameCore::Lua::IGameFalloutManager, GameCore::Game::Fallout::Manager> at 0x0
| Linux offset |
Member |
Type |
0x0 |
_vptr$IGameFalloutManager |
fn(...)** |
Virtual functions
Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.
| Slot |
Offset |
Method |
Address in current build |
| 0 |
0x0 |
PushMethods |
0x6d2af0 |