Home › Class layouts › Map › Map::River::RiverDataModel
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Map::River::RiverDataModel
GameCore::Map::River::RiverDataModel — class, size 256 bytes (0x100).
Bases: Map::River::IRiverDataModel at 0x0
| Linux offset |
Member |
Type |
0x8 |
m_aRivers |
RiverList |
0x28 |
m_NextRiverID |
FAutoVariable<int, GameCore::Map::River::RiverDataModel> |
0x40 |
m_aRiverPlots |
FAutoVariable<GameCore::Map::SparsePlotData<eastl::vector<int, eastl::allocator> >, GameCore::Map::River::RiverDataModel> |
0xa0 |
m_aRiverFloodPlains |
FAutoVariable<GameCore::Map::SparsePlotData<eastl::vector<int, eastl::allocator> >, GameCore::Map::River::RiverDataModel> |