Home › Class layouts › Map › Map::Territory::OceanSplitter
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Map::Territory::OceanSplitter
GameCore::Map::Territory::OceanSplitter — class, size 184 bytes (0xb8).
| Linux offset |
Member |
Type |
0x0 |
m_pBuilder |
Map::Territory::Builder* |
0x8 |
m_pMap |
Map::IInstance* |
0x10 |
m_kTerrainGrid |
DynamicMarkGrid |
0x38 |
m_kTempGridA |
DynamicMarkGrid |
0x60 |
m_kTempGridB |
DynamicMarkGrid |
0x88 |
m_aStack |
Types::DynamicArray<GameCore::Map::Territory::OceanSplitter::FloodFillNode, Platform::HeapAllocator<0, 0>, false> |
0xa0 |
m_aSingularPoints |
Types::DynamicArray<GameCore::Map::Territory::OceanSplitter::FloodFillNode, Platform::HeapAllocator<0, 0>, false> |