Home › Class layouts › Messages › Messages::PlayerSnapshotStatus
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Messages::PlayerSnapshotStatus
GameCore::Messages::PlayerSnapshotStatus — class, size 40 bytes (0x28).
Bases: Messages::BaseMessage at 0x0
| Linux offset |
Member |
Type |
0x18 |
m_ePlayer |
PlayerTypes |
0x1c |
m_snapShotProcessed |
bool |
0x20 |
m_snapShotType |
SnapshotTypes |
0x24 |
m_isHost |
bool |
Virtual functions
Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.
| Slot |
Offset |
Method |
Address in current build |
| 0 |
0x0 |
\~PlayerSnapshotStatus |
0x360b0 |
| 1 |
0x8 |
CreateMessage |
0x38f60 |
| 2 |
0x10 |
GetUnreadiesTurn |
0x3fa120 |
| 3 |
0x18 |
Execute |
0x39020 |
| 4 |
0x20 |
PutInBufferBody |
0x39390 |
| 5 |
0x28 |
SetFromBufferBody |
0x39410 |
| 6 |
0x30 |
DebugPrintBody |
0x38fe0 |