Home › Class layouts › ObjectPairing › ObjectPairing::Manager
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
ObjectPairing::Manager
GameCore::ObjectPairing::Manager — class, size 304 bytes (0x130).
Bases: Game::Component::IInstance at 0x0
| Linux offset |
Member |
Type |
0x18 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::ObjectPairing::Manager> |
0xb0 |
m_ChildLists |
FAutoVariable<eastl::map<GameCore::Player::ComponentID, eastl::vector<GameCore::Player::ComponentID, eastl::allocator>, eastl::less<GameCore::Player::ComponentID>, eastl::allocator>, GameCore::ObjectPairing::Manager> |
0xf0 |
m_Parents |
FAutoVariable<eastl::map<GameCore::Player::ComponentID, GameCore::Player::ComponentID, eastl::less<GameCore::Player::ComponentID>, eastl::allocator>, GameCore::ObjectPairing::Manager> |
Virtual functions
Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.
| Slot |
Offset |
Method |
Address in current build |
| 0 |
0x0 |
\~Manager |
0x6409e0 |
| 1 |
0x8 |
Initialize |
0x640f80 |
| 2 |
0x10 |
Uninitialize |
0x6412a0 |
| 3 |
0x18 |
Reset |
0x641240 |
| 4 |
0x20 |
DoTurn |
0x8972d0 |
| 5 |
0x28 |
Update (Game::Component::IInstance) |
0x8972d0 |
| 6 |
0x30 |
RestoreVisualState (Game::Component::IInstance) |
0x9b1040 |
| 7 |
0x38 |
InitializeVisualState (Game::Component::IInstance) |
0x9b1040 |
| 8 |
0x40 |
InitializeNewGame (Game::Component::IInstance) |
0x8972d0 |