0x0 |
bCanEndTurnOnTerrain (bit-field, 1 bits) |
bool |
0x0 |
bCanEnterTerrain (bit-field, 1 bits) |
bool |
0x0 |
bInitialized (bit-field, 1 bits) |
bool |
0x0 |
bIsCanyon (bit-field, 1 bits) |
bool |
0x0 |
bIsMountain (bit-field, 1 bits) |
bool |
0x0 |
bIsWater (bit-field, 1 bits) |
bool |
0x0 |
bLastRevealedIsWater (bit-field, 1 bits) |
bool |
0x0 |
bPlotVisibleToTeam (bit-field, 1 bits) |
bool |
0x1 |
bContainsVisibleEnemy (bit-field, 1 bits) |
bool |
0x1 |
bContainsVisibleEnemyCity (bit-field, 1 bits) |
bool |
0x1 |
bContainsVisibleEnemyDefender (bit-field, 1 bits) |
bool |
0x1 |
bContainsVisibleEnemyOutpost (bit-field, 1 bits) |
bool |
0x1 |
bContainsVisibleOtherFriendlyTeamCity (bit-field, 1 bits) |
bool |
0x1 |
bContainsVisibleOtherFriendlyTeamOutpost (bit-field, 1 bits) |
bool |
0x1 |
bIsAtFriendlyLimit (bit-field, 1 bits) |
bool |
0x1 |
bIsRevealedToTeam (bit-field, 1 bits) |
bool |
0x2 |
bBlockEntry (bit-field, 1 bits) |
bool |
0x4 |
uiNumFriendlyUnitsOfType |
FriendlyUnitsOfTypeType |