Home › Class layouts › Pathfinder › Pathfinder::WorkingNodeCacheData

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Pathfinder::WorkingNodeCacheData

GameCore::Pathfinder::WorkingNodeCacheData — structure, size 6 bytes (0x6).

Linux offset Member Type
0x0 bCanEndTurnOnTerrain (bit-field, 1 bits) bool
0x0 bCanEnterTerrain (bit-field, 1 bits) bool
0x0 bInitialized (bit-field, 1 bits) bool
0x0 bIsCanyon (bit-field, 1 bits) bool
0x0 bIsMountain (bit-field, 1 bits) bool
0x0 bIsWater (bit-field, 1 bits) bool
0x0 bLastRevealedIsWater (bit-field, 1 bits) bool
0x0 bPlotVisibleToTeam (bit-field, 1 bits) bool
0x1 bContainsVisibleEnemy (bit-field, 1 bits) bool
0x1 bContainsVisibleEnemyCity (bit-field, 1 bits) bool
0x1 bContainsVisibleEnemyDefender (bit-field, 1 bits) bool
0x1 bContainsVisibleEnemyOutpost (bit-field, 1 bits) bool
0x1 bContainsVisibleOtherFriendlyTeamCity (bit-field, 1 bits) bool
0x1 bContainsVisibleOtherFriendlyTeamOutpost (bit-field, 1 bits) bool
0x1 bIsAtFriendlyLimit (bit-field, 1 bits) bool
0x1 bIsRevealedToTeam (bit-field, 1 bits) bool
0x2 bBlockEntry (bit-field, 1 bits) bool
0x4 uiNumFriendlyUnitsOfType FriendlyUnitsOfTypeType