0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::CulturalIdentity> |
0x98 |
m_iExtraCapitalPressureRadius |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0xb0 |
m_xIdentityPerTurnForDomesticTradeRouteOrigin |
FAutoVariable<FixedPointT<8>, GameCore::Player::CulturalIdentity> |
0xc8 |
m_iMartialLawModifier |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0xe0 |
m_iPostCombatForeignLoyalty |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0xf8 |
m_iPostCombatLocalLoyalty |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0x110 |
m_iAdditionalGoldenAgePostCombatLoyalty |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0x128 |
m_iPostPillageForeignLoyalty |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0x140 |
m_iPostPillageLocalLoyalty |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0x158 |
m_iGetSkipFreeCityStep |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0x170 |
m_xForeignIdentityPerTurnFromNearbyGreatWorks |
FAutoVariable<FixedPointT<8>, GameCore::Player::CulturalIdentity> |
0x188 |
m_xDomesticIdentityPerTurnFromNearbyGreatWorks |
FAutoVariable<FixedPointT<8>, GameCore::Player::CulturalIdentity> |
0x1a0 |
m_xForeignIdentityPerTurnFromNearbyWonders |
FAutoVariable<FixedPointT<8>, GameCore::Player::CulturalIdentity> |
0x1b8 |
m_xDomesticIdentityPerTurnFromNearbyWonders |
FAutoVariable<FixedPointT<8>, GameCore::Player::CulturalIdentity> |
0x1d0 |
m_iAlwaysLoyalCoastalHomeContinentCount |
FAutoVariable<int, GameCore::Player::CulturalIdentity> |
0x1e8 |
m_pkPlayer |
ParentPtr<GameCore::Player::Instance> |