0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::Resources> |
|
0x98 |
m_aFreeResourceVisibility |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Resources> |
|
0xc0 |
m_iExtraAmenitiesPerOwnedLuxuryResource |
FAutoVariable<int, GameCore::Player::Resources> |
reads: PlayerResources:ChangeResourceAmount |
0xd8 |
m_iExtraAmenitiesPerOwnedBonusResource |
FAutoVariable<int, GameCore::Player::Resources> |
reads: PlayerResources:ChangeResourceAmount |
0xf0 |
m_bFullAccessOneStrategic |
FAutoVariable<bool, GameCore::Player::Resources> |
|
0x108 |
m_iPreventHarvestResource |
FAutoVariable<int, GameCore::Player::Resources> |
|
0x120 |
m_aResourceOwnership |
FAutoVariable<Types::Vector<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Resources> |
reads: PlayerResources:ChangeResourceAmount |
0x148 |
m_aAccumulatedResourcePerTurn |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Resource>, &GameCore::Definitions::GetResourceDefinitions, void>, GameCore::Player::Resources> |
|
0x178 |
m_aUnitResourceDemandPerTurn |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Resource>, &GameCore::Definitions::GetResourceDefinitions, void>, GameCore::Player::Resources> |
|
0x1a8 |
m_aPowerResourceDemandPerTurn |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Resource>, &GameCore::Definitions::GetResourceDefinitions, void>, GameCore::Player::Resources> |
|
0x1d8 |
m_aLuxuryAllocations |
FAutoVariable<Types::Vector<GameCore::Player::CityResource, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Resources> |
|
0x200 |
m_aiReservedResources |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Resources> |
reads: PlayerResources:ChangeResourceAmount |
0x228 |
m_aiBannedResources |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Resources> |
reads: PlayerResources:ChangeResourceAmount |
0x250 |
m_aiNoCapResources |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Resources> |
reads: PlayerResources:ChangeResourceAmount |
0x278 |
m_iExportResourceExtracted |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Resources> |
|
0x2a8 |
m_iImportResourceExtracted |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Resources> |
|
0x2d8 |
m_iFreeResourcesExtracted |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Resources> |
|
0x308 |
m_aiExtraAccumulationModifier |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Resources> |
|
0x338 |
m_aiResourceStockpileCapModifier |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Resources> |
|
0x368 |
m_pPlayer |
ParentPtr<GameCore::Player::Instance> |
|