0x0 |
OnCivicCompleted |
Message::Signal<void (GameCore::CivicTypes), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x18 |
OnTechAdded |
Message::Signal<void (GameCore::TechTypes), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x30 |
OnReligionCreated |
Message::Signal<void (), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x48 |
OnReligiousBeliefAdded |
Message::Signal<void (), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x60 |
OnUnitCreated |
Message::Signal<void (GameCore::Unit::Instance *), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x78 |
OnUnitDamagedBy |
Message::Signal<void (const GameCore::Unit::Instance *), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x90 |
OnBuildingCreatedInCity |
Message::Signal<void (GameCore::BuildingTypes, unsigned int), GameCore::Message::SignalBase::CollectorDefault<void> > |
0xa8 |
OnDistrictCreatedInCity |
Message::Signal<void (GameCore::DistrictTypes, unsigned int), GameCore::Message::SignalBase::CollectorDefault<void> > |
0xc0 |
OnUnitCreatedInCity |
Message::Signal<void (GameCore::Unit::Instance *, unsigned int), GameCore::Message::SignalBase::CollectorDefault<void> > |
0xd8 |
OnProjectAdvancedInCity |
Message::Signal<void (GameCore::ProjectTypes, unsigned int), GameCore::Message::SignalBase::CollectorDefault<void> > |
0xf0 |
OnStartDistrictConstruction |
Message::Signal<void (GameCore::DistrictTypes), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x108 |
OnDistrictDestroyed |
Message::Signal<void (GameCore::District::Instance *), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x120 |
OnInfluenceGivenTo |
Message::Signal<void (GameCore::PlayerTypes, int), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x138 |
OnInfluenceReceivedFrom |
Message::Signal<void (GameCore::PlayerTypes, int), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x150 |
OnPlayerEraChanged |
Message::Signal<void (GameCore::Player::Instance *, GameCore::EraTypes), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x168 |
NeedsUnitEfficiency |
Message::Signal<bool (GameCore::UnitTypes), GameCore::Message::CollectorOr<bool> > |
0x180 |
YieldBonus |
Message::Signal<FixedPointT<8> (GameCore::YieldTypes), GameCore::Player::Signals::CollectorSum<FixedPointT<8> > > |
0x198 |
OnGovernmentPolicySlotsChanged |
Message::Signal<void (GameCore::CivicTypes), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x1b0 |
RequestCampLocation |
Message::Signal<GameCore::PlotCoord (GameCore::PlayerTypes, int), GameCore::Player::Signals::CollectorFirstValid<GameCore::PlotCoord> > |
0x1c8 |
OnRequestUnits |
Message::Signal<Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> > (GameCore::AI::Control::ControlPriority, int, bool, unsigned int), GameCore::Player::Signals::CollectorVector<Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> > > > |
0x1e0 |
OnStartNewTurn |
Message::Signal<bool (GameCore::AI::Control::ControlPriority), GameCore::Message::CollectorOr<bool> > |
0x1f8 |
OnTurnActivate |
Message::Signal<void (GameCore::AI::Control::ControlPriority, bool), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x210 |
OnDoTurn |
Message::Signal<bool (GameCore::AI::Control::ControlPriority), GameCore::Message::CollectorAnd<bool> > |
0x228 |
OnDoTurnDeactivate |
Message::Signal<void (GameCore::AI::Control::ControlPriority), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x240 |
OnDoTurnEnd |
Message::Signal<void (GameCore::AI::Control::ControlPriority), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x258 |
OnOffTurnProcessing |
Message::Signal<GameCore::AI::OffTurnProcessingStatus (std::__1::function<GameCore::AI::OffTurnProcessingStatus ()>), GameCore::Player::Signals::CollectorOne> |
0x270 |
OnReceivedNewContract |
Message::Signal<bool (GameCore::AI::Control::Handle &), GameCore::Message::CollectorOr<bool> > |
0x288 |
BehaviorTreeNotification |
Message::Signal<void (unsigned int, int), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x2a0 |
ChangedDiplomaticState |
Message::Signal<void (GameCore::PlayerTypes, int, int), GameCore::Message::SignalBase::CollectorDefault<void> > |
0x2b8 |
OnAiUnitEvent |
Message::Signal<void (GameCore::AI::AiEvent, GameCore::AI::GameModifierAnalysis *), GameCore::Message::SignalBase::CollectorDefault<void> > |