0x8 |
m_DataSets |
std::__1::vector<std::__1::tuple<std::__1::basic_string<char>, std::__1::tuple<std::__1::basic_string<char>, std::__1::basic_string<char>, bool, GameCore::Shared::GameSummaryRepository::CollectionType>, std::__1::vector<std::__1::tuple<unsigned int, unsigned int, FixedPointT<8> >, std::__1::allocator<std::__1::tuple<unsigned int, unsigned int, FixedPointT<8> > > > >, std::__1::allocator<std::__1::tuple<std::__1::basic_string<char>, std::__1::tuple<std::__1::basic_string<char>, std::__1::basic_string<char>, bool, GameCore::Shared::GameSummaryRepository::CollectionType>, std::__1::vector<std::__1::tuple<unsigned int, unsigned int, FixedPointT<8> >, std::__1::allocator<std::__1::tuple<unsigned int, unsigned int, FixedPointT<8> > > > > > > |
reads: GameSummary:CoalesceDataSet, GameSummary:GetDataSetValue, GameSummary:GetDataSetVisible, GameSummary:HasDataSetValues |