0x0 |
m_PlotYields |
std::__1::vector<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, std::__1::allocator<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void> > > |