| GetCityIdentityPressures |
CityCulturalIdentity:GetCityIdentityPressures() → table{CityOwner: number, CityID: number, IdentityPressureTotal: number, IdentityPressureFromOwnership: number, IdentityPressureFromPopulation: number, IdentityPressureFromAges: number, …}[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x707aa0 |
0x708310 |
| GetConversionOutcome |
CityCulturalIdentity:GetConversionOutcome() → number touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0xd8 ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x707f80 |
0x7087f0 |
| GetGovernorIdentityPressures |
CityCulturalIdentity:GetGovernorIdentityPressures() → table{CityOwner: number, CityID: number, GovernorOwner: number, IdentityPressureFromGovernor: number}[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x707fd0 |
0x708840 |
| GetIdentitySourcesBreakdown |
CityCulturalIdentity:GetIdentitySourcesBreakdown() → table touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0xbc, Cache::City::CulturalIdentity::m_kValues+0xb8, Cache::City::CulturalIdentity::m_kValues+0xb4, Cache::City::CulturalIdentity::m_kValues+0xa8, Cache::City::CulturalIdentity::m_kValues+0xa4 … ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x7082c0 |
0x708b30 |
| GetIdentitySourcesDetailedBreakdown |
CityCulturalIdentity:GetIdentitySourcesDetailedBreakdown() → nil touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0x60, Cache::City::Instance::m_kValues+0x20 ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x708bf0 |
0x709460 |
| GetLoyalty |
CityCulturalIdentity:GetLoyalty() → number touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0x8 ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70a6c0 |
0x70af30 |
| GetLoyaltyLevel |
CityCulturalIdentity:GetLoyaltyLevel() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the LoyaltyLevels table: the scripts look it up with GameInfo.LoyaltyLevels[result]. |
ui-cache |
yes ↗ |
0x70a720 |
0x70af90 |
| GetLoyaltyPerTurn |
CityCulturalIdentity:GetLoyaltyPerTurn() → number touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0x10 ✓ called in the game: 1 value(s) as documented returns: A turn number (the scripts name the result turn). (inferred) |
ui-cache |
yes ↗ |
0x70a770 |
0x70afe0 |
| GetLoyaltyPerTurnFromIdentityPressureRatio |
CityCulturalIdentity:GetLoyaltyPerTurnFromIdentityPressureRatio() → number touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0x14 ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70a7d0 |
0x70b040 |
| GetLoyaltyPerTurnStatus |
CityCulturalIdentity:GetLoyaltyPerTurnStatus() → string touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0xd8 ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70a830 |
0x70b0a0 |
| GetMaxLoyalty |
CityCulturalIdentity:GetMaxLoyalty() → number touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0xc ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70a8a0 |
0x70b110 |
| GetPlayerIdentitiesInCity |
CityCulturalIdentity:GetPlayerIdentitiesInCity() → table{Player: number, IdentityTotal: number, IdentityPerTurn: number}[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70a900 |
0x70b170 |
| GetPotentialTransferPlayer |
CityCulturalIdentity:GetPotentialTransferPlayer() → number touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0xd0 ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache |
yes ↗ |
0x70aba0 |
0x70b410 |
| GetTurnsToConversion |
CityCulturalIdentity:GetTurnsToConversion() → number touches (inferred from the code): reads Cache::City::CulturalIdentity::m_kValues+0xdc ✓ called in the game: 1 value(s) as documented returns: A turn number (the scripts name the result turn). (inferred) |
ui-cache |
yes ↗ |
0x70abf0 |
0x70b460 |
| IsAlwaysFullyLoyal |
CityCulturalIdentity:IsAlwaysFullyLoyal() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x70ac40 |
0x70b4b0 |