| FindID |
CityDistricts:FindID(arg1?: number) → District touches (inferred from the code): reads Cache::City::Instance::m_kValues+0x20 ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68e560 |
0x68eb40 |
| GetCount |
CityDistricts:GetCount() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68e5d0 |
0x68ebb0 |
| GetDistrict |
UI state: CityDistricts:GetDistrict(arg1: string/number) → District gameplay state: CityDistricts.GetDistrict() ⚠ args: arg1 — A database row hash (named …Hash in the scripts). (inferred) touches (inferred from the code): reads Cache::City::Instance::m_kValues+0x20 ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68e620 |
0x68ec00 |
| GetDistrictAtLocation |
CityDistricts:GetDistrictAtLocation(x: integer/Plot, y?: integer) → District touches (inferred from the code): reads City::Instance::m_eOwner |
gameplay |
yes ↗ |
0x6cb260 |
0x6cb920 |
| GetDistrictByID |
CityDistricts:GetDistrictByID(arg1?: number) → District touches (inferred from the code): reads City::Instance::m_eOwner |
gameplay |
yes ↗ |
0x6cb2e0 |
0x6cb9a0 |
| GetDistrictByIndex |
CityDistricts:GetDistrictByIndex(uiIndex?: number) → District touches (inferred from the code): reads City::Districts::m_kDistricts, City::Instance::m_eOwner |
gameplay |
yes ↗ |
0x6cb350 |
0x6cba10 |
| GetDistrictByType |
CityDistricts:GetDistrictByType(kFunc: number/string[DistrictTypes], uiWantIndex?: number) → District (or nothing) args: kFunc — Index of a row of the Districts table (the value of GameInfo.Districts[...].Index). touches (inferred from the code): reads City::Instance::m_eOwner |
gameplay |
yes ↗ |
0x6cb3c0 |
0x6cba80 |
| GetDistrictLocation |
CityDistricts:GetDistrictLocation(kFunc: number/string[DistrictTypes], uiWantIndex?: number) → number, number (or nothing) args: kFunc — Index of a row of the Districts table (the value of GameInfo.Districts[...].Index). The scripts pass its index touches (inferred from the code): reads City::Instance::m_eOwner |
gameplay |
yes ↗ |
0x6cb480 |
0x6cbb40 |
| GetNumAllowedDistrictsRequiringPopulation |
CityDistricts:GetNumAllowedDistrictsRequiringPopulation() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x68e6b0 |
0x68ec90 |
| GetNumDistricts |
UI state: CityDistricts:GetNumDistricts(bIgnoreInternal?: integer, bMustBeComplete?: boolean, bMustHavePopulationRequirement?: boolean, bMustBeSpecialty?: boolean, bNotPillaged?: boolean) gameplay state: CityDistricts:GetNumDistricts(bIgnoreInternal?: boolean, bMustBeComplete?: boolean, bMustHavePopulationRequirement?: boolean, bMustBeSpecialty?: boolean, bNotPillaged?: boolean) → integer ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68e700 |
— |
| GetNumDistrictsOfType |
CityDistricts:GetNumDistrictsOfType(eDistrictType?: integer[DistrictTypes], bMustBeComplete?: boolean, bAllowReplacements?: boolean) → integer args: eDistrictType — Index of a row of the Districts table (the value of GameInfo.Districts[...].Index). |
gameplay |
yes ↗ |
0x6cb590 |
— |
| GetNumZonedDistrictsRequiringPopulation |
CityDistricts:GetNumZonedDistrictsRequiringPopulation() → number ✓ called in the game: 1 value(s) as documented returns: A count or amount (the scripts name the result count / num / amount). (inferred) |
ui-cache |
yes ↗ |
0x68e710 |
0x68ecf0 |
| GetPrereqDistrictPlotID |
CityDistricts:GetPrereqDistrictPlotID(eDistrictType: integer[DistrictTypes]) → number args: eDistrictType — Index of a row of the Districts table (the value of GameInfo.Districts[...].Index). touches (inferred from the code): reads City::Instance::m_eOwner |
gameplay |
yes ↗ |
0x6cb5a0 |
0x6cbc60 |
| HasDistrict |
CityDistricts:HasDistrict(eDistrictType?: integer[DistrictTypes], bMustBeComplete?: boolean, bAllowReplacements?: boolean) → boolean args: eDistrictType — Index of a row of the Districts table (the value of GameInfo.Districts[...].Index).; bMustBeComplete — A boolean flag (true/false).; bAllowReplacements — A boolean flag (true/false). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68e760 |
— |
| IsComplete |
CityDistricts:IsComplete(eDistrictType?: number, iPlotIndex?: number) → boolean args: iPlotIndex — Plot index (named plotIndex / plotID in the scripts). (inferred) touches (inferred from the code): reads Cache::City::Instance::m_kValues+0x20 ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68e770 |
0x68ed50 |
| IsContaminated |
CityDistricts:IsContaminated(eDistrictType: integer[DistrictTypes]) → boolean args: eDistrictType — Index of a row of the Districts table (the value of GameInfo.Districts[...].Index). touches (inferred from the code): reads Cache::City::Instance::m_kValues+0x8, Cache::City::Instance::m_kValues+0x20 ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68e860 |
0x68ee40 |
| IsPillaged |
CityDistricts:IsPillaged(eDistrictType?: number, iPlotIndex?: number) → boolean args: iPlotIndex — Plot index (named plotIndex / plotID in the scripts). (inferred) touches (inferred from the code): reads Cache::City::Instance::m_kValues+0x20 ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68e8c0 |
0x68eea0 |
| RemoveDistrict |
CityDistricts:RemoveDistrict(eDistrictType: District) (or nothing) touches (inferred from the code): reads City::Instance::m_eOwner |
gameplay |
yes ↗ |
0x6cb620 |
0x6cbce0 |
| SetDistrictPillaged |
CityDistricts:SetDistrictPillaged(eDistrictType: District, arg2?: boolean) (or nothing) touches (inferred from the code): reads City::BuildQueue::m_kNodes, City::Instance::m_eOwner |
gameplay |
yes ↗ |
0x6cb6f0 |
0x6cbdb0 |