| CanAfford |
PlayerTreasury:CanAfford(uiCityID?: number, arg2: string/number, eFormation?: number) → boolean touches (inferred from the code): reads Cache::Player::Instance::m_kConstant+0x8 ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b61c0 |
0x6b6740 |
| ChangeGoldBalance |
PlayerTreasury:ChangeGoldBalance(iDelta: number) (or nothing) touches (inferred from the code): writes Player::Treasury::m_xGoldBalance; reads Player::Treasury::m_xGoldBalance, Player::Instance::m_id |
gameplay |
yes ↗ |
0x6f76c0 |
0x6f7e00 |
| ChangeGoldBalanceByPercentage |
PlayerTreasury:ChangeGoldBalanceByPercentage(iDelta?: number) (or nothing) touches (inferred from the code): writes Player::Treasury::m_xGoldBalance; reads Player::Treasury::m_xGoldBalance, Player::Instance::m_id |
gameplay |
yes ↗ |
0x6f7740 |
0x6f7e80 |
| GetBuildingMaintenance |
UI state: PlayerTreasury:GetBuildingMaintenance() → number gameplay state: PlayerTreasury:GetBuildingMaintenance() → number touches (inferred from the code): reads Cache::Player::Treasury::m_Variants+0xc ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b62b0 |
0x6b6830 |
| GetDistrictMaintenance |
UI state: PlayerTreasury:GetDistrictMaintenance() → number gameplay state: PlayerTreasury:GetDistrictMaintenance() → number touches (inferred from the code): reads Cache::Player::Treasury::m_Variants+0x10 ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b6300 |
0x6b6880 |
| GetGoldBalance |
PlayerTreasury:GetGoldBalance() → number touches (inferred from the code): reads Cache::Player::Treasury::m_Variants+0x8 ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b6350 |
0x6b68d0 |
| GetGoldYield |
UI state: PlayerTreasury:GetGoldYield() → number gameplay state: PlayerTreasury:GetGoldYield() → number (FixedPoint) touches (inferred from the code): reads Cache::Player::Treasury::m_GoldYield+0x8, Cache::Player::Treasury::m_GoldYield+0x40, Cache::Player::Treasury::m_GoldYield+0x38, Cache::Player::Treasury::m_GoldYield+0x10, Cache::Player::Treasury::m_GoldYield+0x48 … ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b63c0 |
0x6b6940 |
| GetGoldYieldToolTip |
PlayerTreasury:GetGoldYieldToolTip(arg1?: any, arg2?: any) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b6430 |
— |
| GetMaintDiscountPerUnit |
PlayerTreasury:GetMaintDiscountPerUnit() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6b6440 |
0x6b69c0 |
| GetTotalMaintenance |
UI state: PlayerTreasury:GetTotalMaintenance() → number gameplay state: PlayerTreasury:GetTotalMaintenance() → number (FixedPoint) touches (inferred from the code): reads Cache::Player::Treasury::m_TotalMaintenance+0x8, Cache::Player::Treasury::m_TotalMaintenance+0x40, Cache::Player::Treasury::m_TotalMaintenance+0x38, Cache::Player::Treasury::m_TotalMaintenance+0x10, Cache::Player::Treasury::m_TotalMaintenance+0x48 … ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b6490 |
0x6b6a10 |
| GetTotalMaintenanceToolTip |
PlayerTreasury:GetTotalMaintenanceToolTip(arg1?: any, arg2?: any) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b64e0 |
— |
| GetUnitMaintenance |
UI state: PlayerTreasury:GetUnitMaintenance() → number gameplay state: PlayerTreasury:GetUnitMaintenance() → number touches (inferred from the code): reads Cache::Player::Treasury::m_Variants+0x14 ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b64f0 |
0x6b6a70 |
| GetWMDMaintenance |
UI state: PlayerTreasury:GetWMDMaintenance() → number gameplay state: PlayerTreasury:GetWMDMaintenance() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6b6540 |
0x6b6ac0 |
| SetGoldBalance |
PlayerTreasury:SetGoldBalance(xNewValue: number) (or nothing) touches (inferred from the code): writes Player::Treasury::m_xGoldBalance; reads Player::Treasury::m_xGoldBalance, Player::Instance::m_id |
gameplay |
yes ↗ |
0x6f7a40 |
0x6f8180 |