| CanPlaceFeature |
WorldBuilderMapManager:CanPlaceFeature(x: integer/Plot, y?: integer) → boolean args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
— |
0x5f2940 |
0x5f3490 |
| CanPlaceImprovement |
WorldBuilderMapManager:CanPlaceImprovement(x: integer/Plot, y?: integer, arg3?: integer) → boolean args: arg3 — Id of a player. |
gameplay |
— |
0x5f2ad0 |
0x5f3620 |
| CanPlaceResource |
WorldBuilderMapManager:CanPlaceResource(x: integer/Plot, y?: integer) → boolean args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
— |
0x5f2c20 |
0x5f3770 |
| DoesPlotBorderRiver |
WorldBuilderMapManager:DoesPlotBorderRiver(x: integer/Plot, y?: integer) → boolean args: x — Plot index (plot:GetIndex()). (inferred) |
gameplay |
— |
0x5f2d40 |
0x5f3890 |
| EditCliff |
WorldBuilderMapManager:EditCliff(x: integer/Plot, y?: integer) → boolean args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
— |
0x5f2de0 |
0x5f3930 |
| EditRiver |
WorldBuilderMapManager:EditRiver(x: integer/Plot, y?: integer) → boolean, number args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
— |
0x5f2f10 |
0x5f3a60 |
| GetContinentPlots |
WorldBuilderMapManager:GetContinentPlots(arg1?: number) → table/nil |
gameplay |
— |
0x5f3050 |
0x5f3ba0 |
| GetDimensionsFromTiled |
WorldBuilderMapManager:GetDimensionsFromTiled() → number, number |
gameplay |
— |
0x5f31c0 |
0x5f3d10 |
| GetFeaturePlacementPlotList |
WorldBuilderMapManager.GetFeaturePlacementPlotList(arg1?: any, x: integer/Plot, y?: integer) → number[] (or nothing) ⚠ |
gameplay |
— |
0x5f33e0 |
0x5f3f30 |
| GetPlotValue |
WorldBuilderMapManager:GetPlotValue(iPlotIndex?: any, ePropertyType: number/string[Types], pszName?: string) → 1 values (or nothing) ⚠ touches (inferred from the code): reads WorldBuilder::Map::Manager::m_kValueHandlers |
gameplay |
— |
0x5f35d0 |
0x5f4120 |
| IsImprovementPlaceable |
WorldBuilderMapManager.IsImprovementPlaceable(arg1?: any, arg2: number/string) → boolean ⚠ |
gameplay |
— |
0x5f36e0 |
0x5f4230 |
| IsWonderTooClose |
WorldBuilderMapManager:IsWonderTooClose(x: integer/Plot, y?: integer) → boolean args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
— |
0x5f37e0 |
0x5f4330 |
| LoadPlotsFromTiled |
WorldBuilderMapManager:LoadPlotsFromTiled() (or nothing) |
gameplay |
— |
0x5f38d0 |
0x5f4420 |
| SetAllRevealed |
WorldBuilderMapManager:SetAllRevealed(bRevealed: boolean, ePlayer: integer[PlayerTypes]) → boolean args: bRevealed — A boolean flag (true/false). (inferred); ePlayer — Id of a player (as in Players[id]). |
gameplay |
— |
0x5f4eb0 |
0x5f5a00 |
| SetCoastalLowland |
WorldBuilderMapManager:SetCoastalLowland(x: integer/Plot, y?: integer) → boolean |
gameplay |
— |
0x5f4f50 |
0x5f5aa0 |
| SetContinentType |
WorldBuilderMapManager:SetContinentType(x: integer/Plot, y?: integer) → boolean |
gameplay |
— |
0x5f5040 |
0x5f5b90 |
| SetFeatureType |
WorldBuilderMapManager:SetFeatureType(x: integer/Plot, y?: integer) → boolean |
gameplay |
— |
0x5f5100 |
0x5f5c50 |
| SetImprovementPillaged |
WorldBuilderMapManager:SetImprovementPillaged(x: integer/Plot, y?: integer) → boolean |
gameplay |
— |
0x5f5260 |
0x5f5db0 |
| SetImprovementType |
WorldBuilderMapManager:SetImprovementType(x: integer/Plot, y?: integer, arg3?: integer) → boolean |
gameplay |
— |
0x5f5360 |
0x5f5eb0 |
| SetPlotValue |
WorldBuilderMapManager:SetPlotValue(arg1?: any, ePropertyType: number/string[Types]) (or nothing) ⚠ args: ePropertyType — A string. touches (inferred from the code): reads WorldBuilder::Map::Manager::m_kValueHandlers |
gameplay |
— |
0x5f5460 |
0x5f5fb0 |
| SetResourceType |
WorldBuilderMapManager:SetResourceType(x: integer/Plot, y?: integer, arg3?: integer) → boolean |
gameplay |
— |
0x5f55c0 |
0x5f6110 |
| SetRevealed |
WorldBuilderMapManager:SetRevealed(x: integer/Plot, y?: integer, arg3?: integer) → boolean args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) |
gameplay |
— |
0x5f56b0 |
0x5f6200 |
| SetRouteType |
WorldBuilderMapManager:SetRouteType(x: integer/Plot, y?: integer) → boolean |
gameplay |
— |
0x5f57a0 |
0x5f62f0 |
| SetTerrainType |
WorldBuilderMapManager:SetTerrainType(x: integer/Plot, y?: integer) → boolean |
gameplay |
— |
0x5f58a0 |
0x5f63f0 |