Home › Operations › Unit commands › EXECUTE_SCRIPT
Available out of the box. Usable from Lua in the unmodified game.
EXECUTE_SCRIPT
|
|
| Lua constant |
UnitCommandTypes.EXECUTE_SCRIPT |
| Hash |
0x4d75cf01 |
| Kind |
Unit commands |
| Status |
verified |
| Handler class |
GameCore::Unit::Commands::ExecuteScript |
| Registered at |
symbol 0x657780, current 0x657df0 |
| CanStart |
symbol 0x657490, current 0x657b00 |
| Start |
symbol 0x657870, current 0x657ee0 |
Parameters
Pass these as the keys of the parameter table (for example tParameters[UnitCommandTypes.sFunctionName] = value). Meanings come from the parameter reference.
sFunctionName
kParameters
Evidence: static-analysis — hash stored by the handler Register function