Home › Operations › Unit operations › EXECUTE_SCRIPT
Available out of the box. Usable from Lua in the unmodified game.
EXECUTE_SCRIPT
|
|
| Lua constant |
UnitOperationTypes.EXECUTE_SCRIPT |
| Hash |
0xa590ba46 |
| Kind |
Unit operations |
| Status |
verified |
| Handler class |
GameCore::Unit::Operations::ExecuteScript |
| Registered at |
symbol 0x668d00, current 0x6692c0 |
| CanStart |
symbol 0x668aa0, current 0x669060 |
| Start |
symbol 0x668d80, current 0x669340 |
| MakeParameters |
symbol 0x668b50, current 0x669110 |
Parameters
Pass these as the keys of the parameter table (for example tParameters[UnitOperationTypes.kParameters] = value). Meanings come from the parameter reference.
Evidence: static-analysis — hash stored by the handler Register function