Home › Operations › Unit operations › WMD_STRIKE
Available out of the box. Usable from Lua in the unmodified game.
WMD_STRIKE
|
|
| Lua constant |
UnitOperationTypes.WMD_STRIKE |
| Hash |
0x98eca9ea |
| Kind |
Unit operations |
| Status |
verified |
| Handler class |
GameCore::Unit::Operations::WMDStrike |
| Registered at |
symbol 0x67e2a0, current 0x67e900 |
| CanStart |
symbol 0x67dc00, current 0x67e260 |
| MakeParameters |
symbol 0x67dfb0, current 0x67e610 |
Parameters
Pass these as the keys of the parameter table (for example tParameters[UnitOperationTypes.eWMDType] = value). Meanings come from the parameter reference.
Evidence: static-analysis — hash stored by the handler Register function