REQUIREMENT_COMBAT_ATTACKER_IS_EMERGENCY_MEMBER |
— |
Emergency::Manager::Get
Emergency::Manager::GetEmergency
District::Instance::GetOwner
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState |
R&F, GS, NFP, BlackDeath, WarMachine |
OnInitialize 0x849b60→0x8631e0 |
REQUIREMENT_COMBAT_ATTACKER_IS_EMERGENCY_MEMBER_WITH_SCORE |
— |
Emergency::Manager::Get
Emergency::Manager::GetEmergency
District::Instance::GetOwner
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState |
GS, NFP, BlackDeath, WarMachine |
OnInitialize 0x86bbd0→0x8836e0 |
REQUIREMENT_COMBAT_ATTACKER_IS_PLAYER |
— |
District::Instance::GetOwner
GameEffects::Requirements::ConstRequirement::SetState |
R&F, GS, NFP, BlackDeath, WarMachine |
OnInitialize 0x860ad0→0x8787d0 |
REQUIREMENT_COMBAT_DEFENDER_IS_EMERGENCY_MEMBER |
— |
Emergency::Manager::Get
Emergency::Manager::GetEmergency
District::Instance::GetOwner
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState |
R&F, GS, NFP, BlackDeath, WarMachine |
OnInitialize 0x871600→0x8895e0 |
REQUIREMENT_COMBAT_DEFENDER_IS_EMERGENCY_MEMBER_WITH_SCORE |
— |
Emergency::Manager::Get
Emergency::Manager::GetEmergency
District::Instance::GetOwner
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState |
GS, NFP, BlackDeath, WarMachine |
OnInitialize 0x87d760→0x897140 |
REQUIREMENT_COMBAT_DEFENDER_IS_PLAYER |
— |
District::Instance::GetOwner
GameEffects::Requirements::ConstRequirement::SetState |
R&F, GS, NFP, BlackDeath, WarMachine |
OnInitialize 0x881e50→0x89c0d0 |
REQUIREMENT_COMBAT_ENEMY_NOT_ALLIANCE_RELIGION |
— |
Player::Religion::GetReligionTypeCreated
GameEffects::Requirements::ConstRequirement::SetState |
R&F, GS, NFP, BlackDeath, WarMachine |
OnInitialize 0x896040→0x8af0f0 |
REQUIREMENT_COMBAT_TYPE_MATCHES |
CombatType (String) |
— |
Base game+ |
OnInitialize 0x802e00→0x81af70 |
REQUIREMENT_COMBAT_VERSUS_TYPE_MATCHES |
CombatVersusType (String) |
— |
R&F, GS, BlackDeath, WarMachine |
OnInitialize 0x8c6980→0x8e0600 |
REQUIREMENT_OPPONENT_WAS_KILLED |
PlayerIsVictorious (Boolean) |
Unit::Instance::GetMaxDamage
GameEffects::Requirements::ConstRequirement::SetState |
R&F, GS, NFP, BlackDeath, WarMachine |
OnInitialize 0x7f4a10→0x80ca60 |