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Available out of the box. Usable from Lua in the unmodified game.

Requirements: COMBATS

10 entries. Subject class "COMBATS" is the community list's grouping (what the modifier applies to).

Requirement Arguments Engine functions called Availability Addresses (symbol→current)
REQUIREMENT_COMBAT_ATTACKER_IS_EMERGENCY_MEMBER — Emergency::Manager::Get
Emergency::Manager::GetEmergency
District::Instance::GetOwner
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x849b60→0x8631e0
REQUIREMENT_COMBAT_ATTACKER_IS_EMERGENCY_MEMBER_WITH_SCORE — Emergency::Manager::Get
Emergency::Manager::GetEmergency
District::Instance::GetOwner
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState
GS, NFP, BlackDeath, WarMachine OnInitialize 0x86bbd0→0x8836e0
REQUIREMENT_COMBAT_ATTACKER_IS_PLAYER — District::Instance::GetOwner
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x860ad0→0x8787d0
REQUIREMENT_COMBAT_DEFENDER_IS_EMERGENCY_MEMBER — Emergency::Manager::Get
Emergency::Manager::GetEmergency
District::Instance::GetOwner
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x871600→0x8895e0
REQUIREMENT_COMBAT_DEFENDER_IS_EMERGENCY_MEMBER_WITH_SCORE — Emergency::Manager::Get
Emergency::Manager::GetEmergency
District::Instance::GetOwner
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState
GS, NFP, BlackDeath, WarMachine OnInitialize 0x87d760→0x897140
REQUIREMENT_COMBAT_DEFENDER_IS_PLAYER — District::Instance::GetOwner
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x881e50→0x89c0d0
REQUIREMENT_COMBAT_ENEMY_NOT_ALLIANCE_RELIGION — Player::Religion::GetReligionTypeCreated
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x896040→0x8af0f0
REQUIREMENT_COMBAT_TYPE_MATCHES CombatType (String) — Base game+ OnInitialize 0x802e00→0x81af70
REQUIREMENT_COMBAT_VERSUS_TYPE_MATCHES CombatVersusType (String) — R&F, GS, BlackDeath, WarMachine OnInitialize 0x8c6980→0x8e0600
REQUIREMENT_OPPONENT_WAS_KILLED PlayerIsVictorious (Boolean) Unit::Instance::GetMaxDamage
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x7f4a10→0x80ca60