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Available out of the box. Usable from Lua in the unmodified game.

Requirements: TRADE ROUTES

4 entries. Subject class "TRADE ROUTES" is the community list's grouping (what the modifier applies to).

Requirement Arguments Engine functions called Availability Addresses (symbol→current)
REQUIREMENT_TRADE_ROUTE_BETWEEN_ALLIANCE_PARTNERS — GameEffects::Requirements::ConstRequirement::SetState R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x80eb50→0x828720
REQUIREMENT_TRADE_ROUTE_BETWEEN_EMERGENCY_MEMBERS — Emergency::Manager::Get
Emergency::Manager::GetEmergency
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x837240→0x8503f0
REQUIREMENT_TRADE_ROUTE_BETWEEN_EMERGENCY_MEMBER_AND_TARGET — Emergency::Manager::Get
Emergency::Manager::GetEmergency
Emergency::Instance::ContainsPlayerID
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x822da0→0x83bc10
REQUIREMENT_TRADE_ROUTE_DESTINATION_IS_CITY_STATE — Player::Manager::Edit
Player::Instance::IsMinor
GameEffects::Requirements::ConstRequirement::SetState
R&F, GS, NFP, BlackDeath, WarMachine OnInitialize 0x84de60→0x867170