Home › Effects › DISTRICTS › EFFECT_ADJUST_DISTRICT_AMENITY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_DISTRICT_AMENITY: where the game uses it

7 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
District DISTRICT_AQUEDUCT
LOC_DISTRICT_AQUEDUCT_NAME
AQUEDUCT_ADDAMENITIES
MODIFIER_PLAYER_DISTRICT_ADJUST_DISTRICT_AMENITY
Amount = 1 OWNER
applies to: 2 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_AQUEDUCT)
PLOT_ADJACENT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_GEOTHERMAL_FISSURE)
LOC_DISTRICT_AQUEDUCT_DESCRIPTION Expansion2
District DISTRICT_BATH
LOC_DISTRICT_BATH_NAME
BATH_ADDAMENITIES
MODIFIER_PLAYER_DISTRICT_ADJUST_DISTRICT_AMENITY
Amount = 1 OWNER
applies to: 2 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_BATH)
PLOT_ADJACENT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_GEOTHERMAL_FISSURE)
LOC_DISTRICT_BATH_DESCRIPTION Expansion2
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_CAMPUS_AMENITY
MODIFIER_ADJUST_AMENITIES_IN_DISTRICT
Amount = 1 OWNER — — Babylon
Trait TRAIT_LEADER_LINCOLN
LOC_TRAIT_LEADER_LINCOLN_NAME
INDUSTRIAL_ZONE_ADDAMENITIES
MODIFIER_PLAYER_DISTRICTS_ADJUST_DISTRICT_AMENITY
Amount = 2 PLAYER_DISTRICTS
applies to: 1 requirementDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_INDUSTRIAL_ZONE)
LOC_TRAIT_LEADER_LINCOLN_DESCRIPTION GreatNegotiators
Belief BELIEF_RIVER_GODDESS (attached through another modifier)
LOC_BELIEF_RIVER_GODDESS_NAME
RIVER_GODDESS_HOLY_SITE_AMENITIES_MODIFIER
MODIFIER_CITY_DISTRICTS_ADJUST_DISTRICT_AMENITY
Amount = 2 CITY_DISTRICTS
applies to: 2 requirementsPLOT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
PLOT_ADJACENT_TO_RIVER
LOC_BELIEF_RIVER_GODDESS_DESCRIPTION Expansion2
GovernorPromotion GOVERNOR_PROMOTION_WATER_WORKS
LOC_GOVERNOR_PROMOTION_WATER_WORKS_NAME
WATER_WORKS_CANAL_AMENITY
MODIFIER_CITY_DISTRICTS_ADJUST_DISTRICT_AMENITY
Amount = 1 CITY_DISTRICTS
applies to: 1 requirementDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CANAL)
LOC_GOVERNOR_PROMOTION_WATER_WORKS_DESCRIPTION Expansion2
GovernorPromotion GOVERNOR_PROMOTION_WATER_WORKS
LOC_GOVERNOR_PROMOTION_WATER_WORKS_NAME
WATER_WORKS_DAM_AMENITY
MODIFIER_CITY_DISTRICTS_ADJUST_DISTRICT_AMENITY
Amount = 1 CITY_DISTRICTS
applies to: 1 requirementDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_DAM)
LOC_GOVERNOR_PROMOTION_WATER_WORKS_DESCRIPTION Expansion2