Home › Effects › DISTRICTS › EFFECT_ADJUST_DISTRICT_BASE_YIELD_CHANGE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_DISTRICT_BASE_YIELD_CHANGE: where the game uses it

6 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
District DISTRICT_ENCAMPMENT
LOC_DISTRICT_ENCAMPMENT_NAME
ENCAMPMENT_GOLD
MODIFIER_PLAYER_DISTRICT_ADJUST_BASE_YIELD_CHANGE
Amount = 4
YieldType = YIELD_GOLD
OWNER — LOC_DISTRICT_ENCAMPMENT_DESCRIPTION AlexanderScenario
District DISTRICT_ENCAMPMENT
LOC_DISTRICT_ENCAMPMENT_NAME
ENCAMPMENT_SCIENCE
MODIFIER_PLAYER_DISTRICT_ADJUST_BASE_YIELD_CHANGE
Amount = 2
YieldType = YIELD_SCIENCE
OWNER — LOC_DISTRICT_ENCAMPMENT_DESCRIPTION VikingsScenario
District DISTRICT_HOLY_SITE
LOC_DISTRICT_HOLY_SITE_NAME
HOLY_SITE_CULTURE
MODIFIER_PLAYER_DISTRICT_ADJUST_BASE_YIELD_CHANGE
Amount = 1
YieldType = YIELD_CULTURE
OWNER — LOC_DISTRICT_HOLY_SITE_DESCRIPTION VikingsScenario
District DISTRICT_MBANZA
LOC_DISTRICT_MBANZA_NAME
MBANZA_FOOD
MODIFIER_PLAYER_DISTRICT_ADJUST_BASE_YIELD_CHANGE
Amount = 2
YieldType = YIELD_FOOD
OWNER — LOC_DISTRICT_MBANZA_DESCRIPTION Base
District DISTRICT_MBANZA
LOC_DISTRICT_MBANZA_NAME
MBANZA_GOLD
MODIFIER_PLAYER_DISTRICT_ADJUST_BASE_YIELD_CHANGE
Amount = 4
YieldType = YIELD_GOLD
OWNER — LOC_DISTRICT_MBANZA_DESCRIPTION Base
District DISTRICT_ROYAL_NAVY_DOCKYARD
LOC_DISTRICT_ROYAL_NAVY_DOCKYARD_NAME
ROYAL_NAVY_DOCKYARD_GOLD_FROM_FOREIGN_CONTINENT
MODIFIER_PLAYER_DISTRICT_ADJUST_BASE_YIELD_CHANGE
Amount = 2
YieldType = YIELD_GOLD
OWNER
applies to: 1 requirementnot CITY_IS_OWNER_CAPITAL_CONTINENT
LOC_DISTRICT_ROYAL_NAVY_DOCKYARD_DESCRIPTION Base