Trait MINOR_CIV_CULTURAL_TRAIT
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_THEATER_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_THEATER
Amount = 500 |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_INDUSTRIAL_TRAIT
LOC_MINOR_CIV_INDUSTRIAL_TRAIT_NAME |
MINOR_CIV_INDUSTRIAL_INDUSTRIAL_ZONE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_INDUSTRIAL_ZONE
Amount = 500 |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_INDUSTRIAL_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_MILITARISTIC_TRAIT
LOC_MINOR_CIV_MILITARISTIC_TRAIT_NAME Trait TRAIT_CIVILIZATION_MACEDON
LOC_MOD_ALEXANDER_SCENARIO_MACEDON_TRAIT_NAME |
MINOR_CIV_MILITARISTIC_ENCAMPMENT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_ENCAMPMENT
Amount = 500 |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_MILITARISTIC_TRAIT_DESCRIPTION
LOC_MOD_ALEXANDER_SCENARIO_MACEDON_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_DEFAULT_TRAIT |
MINOR_CIV_PRODUCTION_HARBORS
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_HARBOR
Amount = 500 |
PLAYER_CITIES |
— |
— |
Base |
Trait MINOR_CIV_RELIGIOUS_TRAIT
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_HOLY_SITE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_HOLY_SITE
Amount = 500 |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_SCIENTIFIC_TRAIT
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_CAMPUS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_CAMPUS
Amount = 500 |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_TRADE_TRAIT
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_COMMERCIAL_HUB_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_COMMERCIAL_HUB
Amount = 500 |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Base |
Policy POLICY_SKY_AND_STARS
LOC_POLICY_SKY_AND_STARS_NAME |
POLICY_PRODUCTION_TO_AERODROMES
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_AERODROME
Amount = 30 |
PLAYER_CITIES |
— |
LOC_POLICY_SKY_AND_STARS_DESCRIPTION |
Byzantium_Gaul |
Policy POLICY_SKY_AND_STARS
LOC_POLICY_SKY_AND_STARS_NAME |
POLICY_PRODUCTION_TO_SPACEPORTS
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_SPACEPORT
Amount = 30 |
PLAYER_CITIES |
— |
LOC_POLICY_SKY_AND_STARS_DESCRIPTION |
Byzantium_Gaul |
Trait TRAIT_LEADER_DIVINE_WIND
LOC_TRAIT_LEADER_DIVINE_WIND_NAME |
TRAIT_BOOST_ENCAMPMENT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_ENCAMPMENT
Amount = 100 |
PLAYER_CITIES |
— |
LOC_TRAIT_LEADER_DIVINE_WIND_DESCRIPTION |
Base |
Trait TRAIT_LEADER_DIVINE_WIND
LOC_TRAIT_LEADER_DIVINE_WIND_NAME |
TRAIT_BOOST_HOLY_SITE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_HOLY_SITE
Amount = 100 |
PLAYER_CITIES |
— |
LOC_TRAIT_LEADER_DIVINE_WIND_DESCRIPTION |
Base |
Trait TRAIT_LEADER_DIVINE_WIND
LOC_TRAIT_LEADER_DIVINE_WIND_NAME |
TRAIT_BOOST_THEATER_DISTRICT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_THEATER
Amount = 100 |
PLAYER_CITIES |
— |
LOC_TRAIT_LEADER_DIVINE_WIND_DESCRIPTION |
Base |
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME |
TRAIT_DAM_PRODUCTION_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_DAM
Amount = 50 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION |
Expansion1 |
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME |
TRAIT_FASTER_BUILDTIME_COMMERCIAL_HUB
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_COMMERCIAL_HUB
Amount = 15 |
PLAYER_CITIES |
applies to: 1 requirementPLOT_IS_COASTAL_LAND |
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION |
NubiaScenario |
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME |
TRAIT_FASTER_BUILDTIME_ENCAMPMEMT
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_ENCAMPMENT
Amount = 15 |
PLAYER_CITIES |
applies to: 1 requirementPLOT_IS_COASTAL_LAND |
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION |
NubiaScenario |
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME |
TRAIT_FASTER_BUILDTIME_ENTERTAINMENT_COMPLEX
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_ENTERTAINMENT_COMPLEX
Amount = 15 |
PLAYER_CITIES |
applies to: 1 requirementPLOT_IS_COASTAL_LAND |
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION |
NubiaScenario |
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME |
TRAIT_FASTER_BUILDTIME_HARBOR
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_HARBOR
Amount = 15 |
PLAYER_CITIES |
applies to: 1 requirementPLOT_IS_COASTAL_LAND |
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION |
NubiaScenario |
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME |
TRAIT_FASTER_BUILDTIME_HOLY_SITE
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_HOLY_SITE
Amount = 15 |
PLAYER_CITIES |
applies to: 1 requirementPLOT_IS_COASTAL_LAND |
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION |
NubiaScenario |
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME |
TRAIT_FASTER_BUILDTIME_INDUSTRIAL_ZONE
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_INDUSTRIAL_ZONE
Amount = 15 |
PLAYER_CITIES |
applies to: 1 requirementPLOT_IS_COASTAL_LAND |
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION |
NubiaScenario |
Policy POLICY_VETERANCY
LOC_POLICY_VETERANCY_NAME |
VETERANCY_ENCAMPMENT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_ENCAMPMENT
Amount = 30 |
PLAYER_CITIES |
— |
LOC_POLICY_VETERANCY_DESCRIPTION |
Base |
Policy POLICY_VETERANCY
LOC_POLICY_VETERANCY_NAME |
VETERANCY_HARBOR_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION |
DistrictType = DISTRICT_HARBOR
Amount = 30 |
PLAYER_CITIES |
— |
LOC_POLICY_VETERANCY_DESCRIPTION |
Expansion2 |