Home › Effects › DISTRICTS › EFFECT_ADJUST_DISTRICT_PRODUCTION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_DISTRICT_PRODUCTION: where the game uses it

21 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), DistrictType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait MINOR_CIV_CULTURAL_TRAIT
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_THEATER_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_THEATER
Amount = 500
PLAYER_CITIES — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_INDUSTRIAL_TRAIT
LOC_MINOR_CIV_INDUSTRIAL_TRAIT_NAME
MINOR_CIV_INDUSTRIAL_INDUSTRIAL_ZONE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_INDUSTRIAL_ZONE
Amount = 500
PLAYER_CITIES — LOC_MINOR_CIV_INDUSTRIAL_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_MILITARISTIC_TRAIT
LOC_MINOR_CIV_MILITARISTIC_TRAIT_NAME
Trait TRAIT_CIVILIZATION_MACEDON
LOC_MOD_ALEXANDER_SCENARIO_MACEDON_TRAIT_NAME
MINOR_CIV_MILITARISTIC_ENCAMPMENT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_ENCAMPMENT
Amount = 500
PLAYER_CITIES — LOC_MINOR_CIV_MILITARISTIC_TRAIT_DESCRIPTION
LOC_MOD_ALEXANDER_SCENARIO_MACEDON_TRAIT_DESCRIPTION
Base
Trait MINOR_CIV_DEFAULT_TRAIT MINOR_CIV_PRODUCTION_HARBORS
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_HARBOR
Amount = 500
PLAYER_CITIES — — Base
Trait MINOR_CIV_RELIGIOUS_TRAIT
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_HOLY_SITE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_HOLY_SITE
Amount = 500
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_SCIENTIFIC_TRAIT
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_CAMPUS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_CAMPUS
Amount = 500
PLAYER_CITIES — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_TRADE_TRAIT
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_COMMERCIAL_HUB_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_COMMERCIAL_HUB
Amount = 500
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Base
Policy POLICY_SKY_AND_STARS
LOC_POLICY_SKY_AND_STARS_NAME
POLICY_PRODUCTION_TO_AERODROMES
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_AERODROME
Amount = 30
PLAYER_CITIES — LOC_POLICY_SKY_AND_STARS_DESCRIPTION Byzantium_Gaul
Policy POLICY_SKY_AND_STARS
LOC_POLICY_SKY_AND_STARS_NAME
POLICY_PRODUCTION_TO_SPACEPORTS
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_SPACEPORT
Amount = 30
PLAYER_CITIES — LOC_POLICY_SKY_AND_STARS_DESCRIPTION Byzantium_Gaul
Trait TRAIT_LEADER_DIVINE_WIND
LOC_TRAIT_LEADER_DIVINE_WIND_NAME
TRAIT_BOOST_ENCAMPMENT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_ENCAMPMENT
Amount = 100
PLAYER_CITIES — LOC_TRAIT_LEADER_DIVINE_WIND_DESCRIPTION Base
Trait TRAIT_LEADER_DIVINE_WIND
LOC_TRAIT_LEADER_DIVINE_WIND_NAME
TRAIT_BOOST_HOLY_SITE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_HOLY_SITE
Amount = 100
PLAYER_CITIES — LOC_TRAIT_LEADER_DIVINE_WIND_DESCRIPTION Base
Trait TRAIT_LEADER_DIVINE_WIND
LOC_TRAIT_LEADER_DIVINE_WIND_NAME
TRAIT_BOOST_THEATER_DISTRICT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_THEATER
Amount = 100
PLAYER_CITIES — LOC_TRAIT_LEADER_DIVINE_WIND_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME
TRAIT_DAM_PRODUCTION_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_DAM
Amount = 50
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME
TRAIT_FASTER_BUILDTIME_COMMERCIAL_HUB
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_COMMERCIAL_HUB
Amount = 15
PLAYER_CITIES
applies to: 1 requirementPLOT_IS_COASTAL_LAND
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION NubiaScenario
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME
TRAIT_FASTER_BUILDTIME_ENCAMPMEMT
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_ENCAMPMENT
Amount = 15
PLAYER_CITIES
applies to: 1 requirementPLOT_IS_COASTAL_LAND
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION NubiaScenario
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME
TRAIT_FASTER_BUILDTIME_ENTERTAINMENT_COMPLEX
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_ENTERTAINMENT_COMPLEX
Amount = 15
PLAYER_CITIES
applies to: 1 requirementPLOT_IS_COASTAL_LAND
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION NubiaScenario
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME
TRAIT_FASTER_BUILDTIME_HARBOR
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_HARBOR
Amount = 15
PLAYER_CITIES
applies to: 1 requirementPLOT_IS_COASTAL_LAND
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION NubiaScenario
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME
TRAIT_FASTER_BUILDTIME_HOLY_SITE
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_HOLY_SITE
Amount = 15
PLAYER_CITIES
applies to: 1 requirementPLOT_IS_COASTAL_LAND
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION NubiaScenario
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME
TRAIT_FASTER_BUILDTIME_INDUSTRIAL_ZONE
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_INDUSTRIAL_ZONE
Amount = 15
PLAYER_CITIES
applies to: 1 requirementPLOT_IS_COASTAL_LAND
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION NubiaScenario
Policy POLICY_VETERANCY
LOC_POLICY_VETERANCY_NAME
VETERANCY_ENCAMPMENT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_ENCAMPMENT
Amount = 30
PLAYER_CITIES — LOC_POLICY_VETERANCY_DESCRIPTION Base
Policy POLICY_VETERANCY
LOC_POLICY_VETERANCY_NAME
VETERANCY_HARBOR_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION
DistrictType = DISTRICT_HARBOR
Amount = 30
PLAYER_CITIES — LOC_POLICY_VETERANCY_DESCRIPTION Expansion2