Home › Effects › DISTRICTS › EFFECT_ADJUST_DISTRICT_TOURISM_CHANGE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_DISTRICT_TOURISM_CHANGE: where the game uses it

21 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_AQUATICS_CENTER
LOC_BUILDING_AQUATICS_CENTER_NAME
AQUATICS_CENTER_WONDER_TOURISM
MODIFIER_CITY_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 2 CITY_DISTRICTS
applies to: 4 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_WONDER)
REQUIREMENTSET_IS_MET (RequirementSetId=AQUATICS_CENTER_COASTAL_WONDER_REQUIREMENTS)
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_WONDER)
REQUIREMENTSET_IS_MET (RequirementSetId=AQUATICS_CENTER_COASTAL_WONDER_REQUIREMENTS)
LOC_BUILDING_AQUATICS_CENTER_DESCRIPTION Expansion2
Civic CIVIC_CONSERVATION
LOC_CIVIC_CONSERVATION_NAME
CONSERVATION_ANCIENT_WALL_TOURISM
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 1 PLAYER_DISTRICTS
applies to: 2 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CITY_CENTER)
CITY_HAS_BUILDING (BuildingType=BUILDING_WALLS)
LOC_CIVIC_CONSERVATION_DESCRIPTION Base
Civic CIVIC_CONSERVATION
LOC_CIVIC_CONSERVATION_NAME
CONSERVATION_ARENA_TOURISM
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 1 PLAYER_DISTRICTS
applies to: 4 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_ENTERTAINMENT_COMPLEX)
CITY_HAS_BUILDING (BuildingType=BUILDING_ARENA)
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_ENTERTAINMENT_COMPLEX)
CITY_HAS_BUILDING (BuildingType=BUILDING_ARENA)
LOC_CIVIC_CONSERVATION_DESCRIPTION Expansion2
Civic CIVIC_CONSERVATION
LOC_CIVIC_CONSERVATION_NAME
CONSERVATION_MEDIEVAL_WALL_TOURISM
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 2 PLAYER_DISTRICTS
applies to: 2 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CITY_CENTER)
CITY_HAS_BUILDING (BuildingType=BUILDING_CASTLE)
LOC_CIVIC_CONSERVATION_DESCRIPTION Base
Civic CIVIC_CONSERVATION
LOC_CIVIC_CONSERVATION_NAME
CONSERVATION_RENAISSANCE_WALL_TOURISM
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 3 PLAYER_DISTRICTS
applies to: 2 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CITY_CENTER)
CITY_HAS_BUILDING (BuildingType=BUILDING_STAR_FORT)
LOC_CIVIC_CONSERVATION_DESCRIPTION Base
Civic CIVIC_CONSERVATION
LOC_CIVIC_CONSERVATION_NAME
CONSERVATION_TSIKHE_TOURISM_GOLDEN_AGE
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 3 PLAYER_DISTRICTS
applies to: 3 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CITY_CENTER)
CITY_HAS_BUILDING (BuildingType=BUILDING_TSIKHE)
PLAYER_HAS_GOLDEN_AGE
LOC_CIVIC_CONSERVATION_DESCRIPTION Expansion1
Building BUILDING_FERRIS_WHEEL
LOC_BUILDING_FERRIS_WHEEL_NAME
FERRIS_WHEEL_TOURISM
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_CHANGE
Amount = 2 OWNER — LOC_BUILDING_FERRIS_WHEEL_DESCRIPTION Expansion2
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_JAMSETJI_TATA
LOC_GREAT_PERSON_INDIVIDUAL_JAMSETJI_TATA_NAME
GREATPERSON_CAMPUS_TOURISM
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 10 PLAYER_DISTRICTS
applies to: 1 requirementDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CAMPUS)
LOC_GREATPERSON_CAMPUS_TOURISM Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_MASARU_IBUKA
LOC_GREAT_PERSON_INDIVIDUAL_MASARU_IBUKA_NAME
GREATPERSON_INDUSTRIAL_ZONE_TOURISM
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 10 PLAYER_DISTRICTS
applies to: 1 requirementDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_INDUSTRIAL_ZONE)
LOC_GREATPERSON_INDUSTRIAL_ZONE_TOURISM Base
Trait TRAIT_CIVILIZATION_BUILDING_PRASAT
LOC_TRAIT_CIVILIZATION_BUILDING_PRASAT_NAME
PRASAT_TOURISM_10_POPULATION
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 10 PLAYER_DISTRICTS
applies to: 8 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
CITY_HAS_BUILDING (BuildingType=BUILDING_PRASAT)
PLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_FLIGHT)
CITY_HAS_X_POPULATION (Amount=10)
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
CITY_HAS_BUILDING (BuildingType=BUILDING_PRASAT)
PLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_FLIGHT)
CITY_HAS_X_POPULATION (Amount=10)
— Indonesia_Khmer
Trait TRAIT_CIVILIZATION_BUILDING_PRASAT
LOC_TRAIT_CIVILIZATION_BUILDING_PRASAT_NAME
PRASAT_TOURISM_20_POPULATION
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 10 PLAYER_DISTRICTS
applies to: 8 requirementsDISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
CITY_HAS_BUILDING (BuildingType=BUILDING_PRASAT)
PLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_FLIGHT)
CITY_HAS_X_POPULATION (Amount=20)
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
CITY_HAS_BUILDING (BuildingType=BUILDING_PRASAT)
PLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_FLIGHT)
CITY_HAS_X_POPULATION (Amount=20)
— Indonesia_Khmer
Building BUILDING_SHOPPING_MALL
LOC_BUILDING_SHOPPING_MALL_NAME
SHOPPING_MALL_TOURISM
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_CHANGE
Amount = 4 OWNER — LOC_BUILDING_SHOPPING_MALL_DESCRIPTION Expansion2
Building BUILDING_STADIUM
LOC_BUILDING_STADIUM_NAME
STADIUM_10_POPULATION_TOURISM
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_CHANGE
Amount = 2 OWNER
applies to: 2 requirementsCITY_HAS_X_POPULATION (Amount=10)
CITY_HAS_X_POPULATION (Amount=10)
LOC_BUILDING_STADIUM_DESCRIPTION Expansion2
Building BUILDING_STADIUM
LOC_BUILDING_STADIUM_NAME
STADIUM_20_POPULATION_TOURISM
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_CHANGE
Amount = 5 OWNER
applies to: 2 requirementsCITY_HAS_X_POPULATION (Amount=20)
CITY_HAS_X_POPULATION (Amount=20)
LOC_BUILDING_STADIUM_DESCRIPTION Expansion2
Building BUILDING_THERMAL_BATH
LOC_BUILDING_THERMAL_BATH_NAME
THERMALBATH_ADDTOURISM
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_CHANGE
Amount = 3 OWNER
applies to: 1 requirementCITY_HAS_X_FEATURE_TYPE (FeatureType=FEATURE_GEOTHERMAL_FISSURE, Amount=1)
LOC_BUILDING_THERMAL_BATH_DESCRIPTION Expansion2
Trait TRAIT_LEADER_TOKUGAWA
LOC_TRAIT_LEADER_TOKUGAWA_NAME
TOKUGAWA_TOURISM_DISTRICTS
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 1 PLAYER_DISTRICTS
applies to: 2 requirementsPLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_FLIGHT)
REQUIREMENTSET_IS_MET (RequirementSetId=PLAYER_HAS_BAKUHAN_REUIREMENTS)
LOC_TRAIT_LEADER_TOKUGAWA_DESCRIPTION GreatWarlords
EmergencyRewards EMERGENCY_WORLD_GAMES
LOC_EMERGENCY_WORLD_GAMES_NAME
WORLD_GAMES_BOTTOM_TIER_AQUATIC_CENTERS_TOURISM
MODIFIER_EMERGENCY_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 1 EMERGENCY_DISTRICTS
applies to: 3 requirementsPLAYER_GOT_LOW_TIER_SCORE_IN_EMERGENCY
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_WATER_ENTERTAINMENT_COMPLEX)
CITY_HAS_BUILDING (BuildingType=BUILDING_AQUATICS_CENTER)
LOC_EMERGENCY_REWARD_WORLD_GAMES_BOTTOM_TIER_AQUATIC_CENTERS_TOURISM_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_WORLD_GAMES
LOC_EMERGENCY_WORLD_GAMES_NAME
WORLD_GAMES_BOTTOM_TIER_STADIUMS_TOURISM
MODIFIER_EMERGENCY_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 1 EMERGENCY_DISTRICTS
applies to: 3 requirementsPLAYER_GOT_LOW_TIER_SCORE_IN_EMERGENCY
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_ENTERTAINMENT_COMPLEX)
CITY_HAS_BUILDING (BuildingType=BUILDING_STADIUM)
LOC_EMERGENCY_REWARD_WORLD_GAMES_BOTTOM_TIER_STADIUMS_TOURISM_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_WORLD_GAMES
LOC_EMERGENCY_WORLD_GAMES_NAME
WORLD_GAMES_FIRST_PLACE_CAMPUS_TOURISM
MODIFIER_EMERGENCY_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 2 EMERGENCY_DISTRICTS
applies to: 2 requirementsPLAYER_GOT_FIRST_PLACE_IN_EMERGENCY
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CAMPUS)
LOC_EMERGENCY_REWARD_WORLD_GAMES_FIRST_PLACE_CAMPUS_TOURISM_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_WORLD_GAMES
LOC_EMERGENCY_WORLD_GAMES_NAME
WORLD_GAMES_TOP_TIER_AQUATIC_CENTERS_TOURISM
MODIFIER_EMERGENCY_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 2 EMERGENCY_DISTRICTS
applies to: 3 requirementsPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_WATER_ENTERTAINMENT_COMPLEX)
CITY_HAS_BUILDING (BuildingType=BUILDING_AQUATICS_CENTER)
LOC_EMERGENCY_REWARD_WORLD_GAMES_TOP_TIER_AQUATIC_CENTERS_TOURISM_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_WORLD_GAMES
LOC_EMERGENCY_WORLD_GAMES_NAME
WORLD_GAMES_TOP_TIER_STADIUMS_TOURISM
MODIFIER_EMERGENCY_DISTRICTS_ADJUST_TOURISM_CHANGE
Amount = 2 EMERGENCY_DISTRICTS
applies to: 3 requirementsPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY
DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_ENTERTAINMENT_COMPLEX)
CITY_HAS_BUILDING (BuildingType=BUILDING_STADIUM)
LOC_EMERGENCY_REWARD_WORLD_GAMES_TOP_TIER_STADIUMS_TOURISM_DESCRIPTION Expansion2