Home › Effects › DISTRICTS › EFFECT_IMPROVEMENT_ADJACENCY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_IMPROVEMENT_ADJACENCY: where the game uses it

8 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), Description (String), DistrictType (String), ImprovementType (String), TilesRequired (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_THEODORA
LOC_TRAIT_LEADER_THEODORA_NAME
THEODORA_HIPPODROME_ADJACENCY_FARM
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY
DistrictType = DISTRICT_HIPPODROME
YieldType = YIELD_FAITH
ImprovementType = IMPROVEMENT_FARM
Amount = 1
PLAYER_CITIES — LOC_TRAIT_LEADER_THEODORA_DESCRIPTION
LOC_DISTRICT_FARM_1_FAITH
GreatBuilders
Trait TRAIT_LEADER_THEODORA
LOC_TRAIT_LEADER_THEODORA_NAME
THEODORA_HOLY_SITE_ADJACENCY_FARM
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY
DistrictType = DISTRICT_HOLY_SITE
YieldType = YIELD_FAITH
ImprovementType = IMPROVEMENT_FARM
Amount = 1
PLAYER_CITIES — LOC_TRAIT_LEADER_THEODORA_DESCRIPTION
LOC_DISTRICT_FARM_1_FAITH
GreatBuilders
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME
TRAIT_CIVILIZATION_GAUL_CAMPUS_ADJACENCYSCIENCE
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY
DistrictType = DISTRICT_CAMPUS
YieldType = YIELD_SCIENCE
ImprovementType = IMPROVEMENT_MINE
Amount = 1
TilesRequired = 2
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION
LOC_DISTRICT_MINE_1_SCIENCE
Byzantium_Gaul
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME
TRAIT_CIVILIZATION_GAUL_COMMERCIALHUB_ADJACENCYGOLD
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY
DistrictType = DISTRICT_COMMERCIAL_HUB
ImprovementType = IMPROVEMENT_MINE
YieldType = YIELD_GOLD
Amount = 1
TilesRequired = 2
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION
LOC_DISTRICT_MINE_1_GOLD
Byzantium_Gaul
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME
TRAIT_CIVILIZATION_GAUL_HARBOR_ADJACENCYGOLD
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY
DistrictType = DISTRICT_HARBOR
YieldType = YIELD_GOLD
ImprovementType = IMPROVEMENT_MINE
Amount = 1
TilesRequired = 2
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION
LOC_DISTRICT_MINE_1_GOLD
Byzantium_Gaul
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME
TRAIT_CIVILIZATION_GAUL_HOLYSITE_ADJACENCYFAITH
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY
DistrictType = DISTRICT_HOLY_SITE
YieldType = YIELD_FAITH
ImprovementType = IMPROVEMENT_MINE
Amount = 1
TilesRequired = 2
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION
LOC_DISTRICT_MINE_1_FAITH
Byzantium_Gaul
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME
TRAIT_CIVILIZATION_GAUL_OPPIDUM_ADJACENCYPRODUCTION
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY
DistrictType = DISTRICT_OPPIDUM
YieldType = YIELD_PRODUCTION
ImprovementType = IMPROVEMENT_MINE
Amount = 1
TilesRequired = 2
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION
LOC_DISTRICT_MINE_1_PRODUCTION
Byzantium_Gaul
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME
TRAIT_CIVILIZATION_GAUL_THEATER_ADJACENCYCULTURE
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY
DistrictType = DISTRICT_THEATER
YieldType = YIELD_CULTURE
ImprovementType = IMPROVEMENT_MINE
Amount = 1
TilesRequired = 2
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION
LOC_DISTRICT_MINE_1_CULTURE
Byzantium_Gaul